Do most people LVL edit for UT or UT2k3?

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Zlal

New but not improved.
Nov 4, 2001
1,285
0
0
Exeter
MrFawn said:
there is no point making a map for a game where most of the players are actually bots!!!!!!!

Do yourself a favour and start working on a mod instead, a good choice is a mod not using the unreal engine. Because very few peeps actually play this game today, and when noone plays it means they dont hang around in the Unreal community and they dont get to know about your mod.

I'd like to say that, as far I can see and have heard, people do play this game, more than a lot of people seem to think.

The problem is there arn't any good games out. People are now are never satified by games, whatever genre, developer or quality.

Half Life 2, Quake 4, Doom 3... none will have the impact that a few years ago they would have recieved.

And what is to blame for this?

Thats what I can't find out. Prehaps the quality of games isn't moving with the quality of the game engines.
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
I should think over-hyping the games damages it a lot. Take ut2k3 for example. I imagine there are actually quite a lot of people who played the demo, didn't like it, but heard such great things about the actual game they bought it anyways.
Without all the over-hyping that went on perhaps we wouldn't be left with all these excess people that bought the game and didn't even like the demo in the first place. The community would only be left with people who thought the game was genuinly good.
Of course, although not hyping up games a ridiculous amount would probably help get rid of the negative atmosphere in the community, it won't bring in the $$$ for epic :hmm:
 

Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
Ulukai said:
Up until last week, I was regularly loading up my map in UED, thinking "Hmmm, I can't be arsed" and then closing it :)

It's a sod having to work all day on a computer for a living and then to face the prospect of working all evening on one, all for the sake of a map :/
It depends.
If you make silly database programming all day long then some mapping really makes a change.
 

roverxk9

Camping: Day 3, no shower no shave.
Jul 6, 2003
19
0
0
I think if you have a really good idea for the flow of gameplay on a map then making the map itself can be fun, although i cant say that making static meshes for the map would be all that exciting...i made a level called KillingZone 1.01 and its fun playing that one with a few friends (i put some traps in there =D) but i had plans to make a bunch of static meshes and update it to version 2.0. Sadly i havent really found the motivation to make an already playable and fun map look really spiffy.

Just my thoughts