This is my current project, Vileville.
An old fashioned town that's eerily deserted...something is very wrong here in Vileville. The architecture is inspired by the many turn-of-the-century brick buildings in my area. Its 99% custom textures and meshes. Its got a ways to go though- I'll be adding a horror-themed sewer system beneath the streets, and there will be access to the rooftops. Between those additions players will enjoy some vertical gameplay in the level design.
[screenshot]http://www.otherlander.com/vile01.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile02.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile03.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile04.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile05.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile06.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile07.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile08.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile09.jpg[/screenshot]
An old fashioned town that's eerily deserted...something is very wrong here in Vileville. The architecture is inspired by the many turn-of-the-century brick buildings in my area. Its 99% custom textures and meshes. Its got a ways to go though- I'll be adding a horror-themed sewer system beneath the streets, and there will be access to the rooftops. Between those additions players will enjoy some vertical gameplay in the level design.
[screenshot]http://www.otherlander.com/vile01.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile02.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile03.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile04.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile05.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile06.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile07.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile08.jpg[/screenshot]
[screenshot]http://www.otherlander.com/vile09.jpg[/screenshot]
Last edited: