UT3 DM-Phyos [Final][PC][PS3][Pics]

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DeathoX 8

Beta Toaster
Jan 20, 2008
247
0
0
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D M - P H Y O S
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Version 1.00
Last update 17/10/08
Cooked with UT3 1.3

Filename: DM-Phyos
Author: XYZ 8000
Website: http://XYZ8000.Altervista.org


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Description
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For this map I wanted to do something different than an usual Duel map, so I tried
to use UTKActors (dynamic objects that use the physics engine) to create a half
destructable map.
I tried to create a layout that would be still interesting to play after every
single destructable object disappeared.

Performance-wise the map isn't hurt too much from the dynamic objects, but sometimes
bots can get stuck and due to the big number of objects there can be some little
glitches when playing online.

With the several layers of Z-Axis this map can be played with lots of different
playercounts, but I think that it plays best with 4 to 8 players.

This is also the first time that I use custom meshes created in Blender (all the caves).

Enjoy


================================
Credits
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Thanks to Evil Lair for the Evil Lair X texture set that I used in this map.

Thanks to El Chico Verde, Raz, Sabrewulf, and the HOLP 2 team for feedback and help during map development.


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ScreenShots
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[screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/Unreal%20Tournament%203/DM-Phyos/DM-Phyos-1.jpg[/screenshot]
[screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/Unreal%20Tournament%203/DM-Phyos/DM-Phyos-2.jpg[/screenshot]
[screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/Unreal%20Tournament%203/DM-Phyos/DM-Phyos-3.jpg[/screenshot]


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Download
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PC Version: http://files.filefront.com/DM+Phyoszip/;12089638;/fileinfo.html
PS3 Version: http://files.filefront.com/DM+Phyos+PS3zip/;12101581;/fileinfo.html
 
Last edited:

barballs

Packed with Unreal goodness
May 3, 2003
331
0
16
44
Arizona
www.redbrick.dcu.ie
ah! here it is :)

*downloaded*

Feedback:

What a fun level! Great use of the EvilLair Texture set. I got stuck in a gap between a walkway and all. Could not find the spot again so I assume it was one of the K-actors that pinned me. There are one or two instances where the height change is just high enough for the player to get stopped moving. but that only happened to me once in a 15 min game.

On the whole I really like the way the level plays and its fun to boot :)

Great job mate!
 
Last edited:

DeathoX 8

Beta Toaster
Jan 20, 2008
247
0
0
Thanks for the comments :)

Yeah there are two or three places where you might get "stuck" (only for a split second) if you're not careful, but unfortunately it's pretty hard to fit perfectly custom meshes. It's very rare to get hang on them though, and during normal play it will happen almost never. I will think about that more in my next map that will use custom caves :)
The KActors are also dangerous for the flow, but that's an implicit risk in a dynamic map ;)