1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

DM-Kotam (v0.9)

Discussion in 'Editing & Map Playtesting' started by LeHobs, Apr 10, 2005.

  1. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    Yea , i know , i don't have difficulties with the jump , you just need to stick with the wall. But it took me a while to figure out. :p
     
  2. LeHobs

    LeHobs New Member

    Joined:
    Nov 23, 2004
    Messages:
    9
    Likes Received:
    0
    OK, thank you all for the usefull feedback.
    I'm getting slowly a picture of how I could fix this, but it may take a while.
    Let's say at least 1-2 weeks.

    Stay tuned!
     
  3. LeHobs

    LeHobs New Member

    Joined:
    Nov 23, 2004
    Messages:
    9
    Likes Received:
    0
    getting close to final version (0.95)

    Hi all,

    version 0.95 is out, and is getting very close to final (I hope!), so I'll need you guys, and your wise comments once more!

    The links have also been updated at the top of the thread:
    DM-Kotam (v0.95) (use right click - "save link as")
    DM-Kotam (v0.95) (Filefront)

    Change log:
    - Item placement (changed weapons, added some more, and more ammo)
    - (Bot)pathing (added a new path to make things more interesting around the RL)
    - some other (minor) tweaks

    Thanks & take care,
    Hobs
     

Share This Page