DM-Haunting Valley - UT2k3 (Screenshots)

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jacquot

Blueyes
Feb 6, 2004
14
0
0
Quebec, Canada
Cool...but like Hourence said, a slightly bluer lighting would make the snow a bit more realistic...full moon style. I know, i do crosscountry ski in the woods during full moon nights and trees shadow seems to be dark blue instead of black. ;)
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
Well I'm finally back. Lots of things have changed since my last post. Here's a couple screenshots and a link to download the map and test it out. Go to my website http://www.speccore.net or if you're lazy here:

HV0.jpg


HV1.jpg


HV2.jpg


Download me!
 

Zarkazm

<img src="http://forums.beyondunreal.com/images/sm
Jan 29, 2002
4,683
0
0
Agony
Well, downloaded it but forgot to play it, I'm afraid. And I fear I find the most recent screenshots somewhat less, well. Interesting. Detailed. Maybe it's just the perspective but both ground and sky look kinda empty. And I did like the way the map seemes to "bleed out" in the previous shots. Now there is a hard edge between blood pool and snow again.
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
New build

Download me

Yeah, I've stopped taking screenshots. You really need to play the map to decide what you like and dislike, there's still plenty of time to tweak things, so if something is missing that doesn't mean it's gone entirely