DM-Evermore...more screeenies as requested...

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

§ZËN§

Smokesawholelottaweed
May 20, 2001
49
0
0
55
Behind You !!
Visit site
Here are more screen shotz as requested. I don't know how to find the poly count for each pic so if someone could help me there I would greatly appreciate that.
 

§ZËN§

Smokesawholelottaweed
May 20, 2001
49
0
0
55
Behind You !!
Visit site
RFLMAO....highest poly count I could find waz obviously in the main open area and it peaked@ about 639...I have merged every poly possible, removed the flicker from da flamez...I could change a few more brushes solidity to semi-solid tho. It will run a little shakey in the open area if you have a slow azz comp...minez a 1.4gig Athlon wif da GForce, 512 ram and its a little shakey.
 

Balton

The Beast of Worship
Mar 6, 2001
13,429
121
63
40
Berlin
the map looks interesting... can'T say more althought i dislike the wall tex that you've used... maybe too open at places...
 

Lruce Bee

Transcending to another level
May 3, 2001
1,644
3
38
Sherwood Forest
Screenshots look interesting but if you're hitting 650 polys (without bots?) and struggling on your machine - then you are in serious s**t

Don't get me wrong I love high poly maps with interesting architecture but even I'd draw the line at downloading a map with those kind of figures

You have a ton of arches you've duplicated and linked together and it has to be that that's killing it - I'm afraid you're gonna have to get the knife to some of them and take em out

Lruce Bee
 

§ZËN§

Smokesawholelottaweed
May 20, 2001
49
0
0
55
Behind You !!
Visit site
Ok, the arches(1 brush 3 arches) themselves are showing about 100 polys each...4 brushes containing 3 arches each= 400 polys and of course all sides are not being rendered at once. The problem is that it's a large open space where you have to render all the other detail that's in view as well. I could solve the whole problem by replacing the glass walkway with a floor but then the whole effect is down the drain. I have merged every poly possible and even dropped the original node count from 11,764 to 8,564.

Another interesting point...the bots no matter the skill level they are on will avoid the mini like the plague??? Maybe it has something to do with the fact it sits on top of the mover that covers the pit. I have even boosted it's "Maximum Desireability" to like 2.5-3.0 (that's higher than the dam. amp) and they still stay away from it.

I have made the map available for download if anyone is interested.
 

§ZËN§

Smokesawholelottaweed
May 20, 2001
49
0
0
55
Behind You !!
Visit site
They are only screen shotz ;) maybe if you would take the time to download the map you would see the big difference. Aparently I don't know enough about map making to understand what you mean by "make low poly arches" I've made them as low as I can
to make them look as good as they do.