DM-B3AtomicEngineCore

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evilgrins

God of Fudge
Sep 9, 2011
1,076
108
63
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Palo Alto, CA
unreal-games.livejournal.com
This is an edit of an existing CTF map, one of a number of such I've done for redeemer arena matches. This map can be used for standard play but that's up to you.

5e65eca84808f8c21a3834081db21a11_large.jpg


Map has 2 Pooters (GasBags) on it, designed to take multiple redeemer hits. Or you could kill it with a translocator if you can't hack playing against them otherwise.

RedeemerArena mutator included, put those files into your /system folder. Put the map into the /maps folder.

Enjoy:
http://www.mediafire.com/?5nfwe2ez48bq944
The .zip does not contain the file Mayhem.umx as I thought it was part of the UT basic install.
Mayhem.umx
http://www.mediafire.com/?eg3ws11xgd1n0mm
 
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gopostal

Active Member
Jan 19, 2006
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EG, do you understand the setting bNoMonsters that is in [Botpack.DeathMatchPlus]? If a player or server has this set to False then DM maps will not have any scripted pawns in them. Some (ok, a lot) will not know this and if your map depends on having them will be the lesser for it.

I didn't read your readme but you ought to make sure a warning is in there to enable monsters.
 
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evilgrins

God of Fudge
Sep 9, 2011
1,076
108
63
54
Palo Alto, CA
unreal-games.livejournal.com
Uh oh...

EG, do you understand the setting bNoMonsters that is in [Botpack.DeathMatchPlus]?
I do recall it's default set to that but with so many folks enabling monsters in the games, for any gametype, I didn't think anyone still had it like that.

I figured out how to switch it back in early 2000, or late 1999. Either way, I think even with it on a monster on a map should work.

If you like, switch it back to off then give the map a run. Let me know what happens.

I'm not too worried though. Even back in the day people released maps with monsters on them. There was this really choice CTF map that had an elaborate background and a nearly invisible skaarj on it. Something with a P, the sequel to the map was amazing. Anyway, I released another DM about a month ago, just to Hook & MEAT for their servers, with a Skaarj on it and they didn't report any issues with it.

Before MonsterMadness or MonsterSpawn or MonsterHunt i used to summon monsters manually but that bNoMonsters thing wouldn't let me, which is why I originally turned it off. I played a map or two online before I disabled that feature, with monsters, and it worked okay on my end.
 
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