So modding sounds cool. Start with a working game, make small changes. As long as you don't break anything, you have a different working game. This is my process (I hope).
The first thing I'm looking to do along these lines (now that I'm familiar with UnrealEd3) is to remove any and all UI from the game. Score counter, health bar, weapon HUD, ammo widget, everything. Make UT2k4 into Faceless FPS 9000.
I'm guessing this is a code feature (if it's in the script or data process, I'd like to know so I can bug someone else about it). However, code modding is something I'm fairly new with, especially for a game engine.
Has anyone had experience with UI modding that could point me in the right direction? Or, even if you don't have experience UI modding but know it would require code modifications, I'm looking at resources on modding beneath the script level for UT2k4, as well. Or even just a decent place to start reading src files.
Come to think of it, does UT2k4 have an sln? I'm on my mac now, don't really have access to the source. >_>
The first thing I'm looking to do along these lines (now that I'm familiar with UnrealEd3) is to remove any and all UI from the game. Score counter, health bar, weapon HUD, ammo widget, everything. Make UT2k4 into Faceless FPS 9000.
I'm guessing this is a code feature (if it's in the script or data process, I'd like to know so I can bug someone else about it). However, code modding is something I'm fairly new with, especially for a game engine.
Has anyone had experience with UI modding that could point me in the right direction? Or, even if you don't have experience UI modding but know it would require code modifications, I'm looking at resources on modding beneath the script level for UT2k4, as well. Or even just a decent place to start reading src files.
Come to think of it, does UT2k4 have an sln? I'm on my mac now, don't really have access to the source. >_>
Last edited: