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Direct X7 better with UT than Direct X8?

Discussion in 'Original Unreal Tournament' started by SadaraK, Mar 29, 2001.

  1. SadaraK

    SadaraK Groving in UT since 1999

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    Just wondering that since UT was designed with DX7 in mind would it run better if u had DX7 INSTEAD of DX8, especially on geForces as they update there drivers to include new technology all the time.
    Has anyone gotten better results sticking with DX7 instead of upgrading?
     
  2. SimplyCosmic

    SimplyCosmic ERGO. VIS A VIS. CONCORDANTLY.

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    Well, since UnrealTournament is essentially the Unreal engine with enhancements, it was originally developed for Glide and software modes alone.

    Direct3D was added later (and even then was originally for DX6) as a bolt-on to the original software.

    So, the end result is that your performance with D3D is partially based on which version of the API renderer patch you happen to be using.

    Also, you'll find that the end results with DX7 vs DX8 varies in certain hardware cases. The majority of people will find an improvement with DX8, but some will actually come across a decrease in performance.

    Your best bet to list your hardware and operating system specifics and hope that people with a similiar setup let you in on their experiences.


    [​IMG]
     
  3. WormFood

    WormFood New Member

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    The backward-compatibility compatibility libraries that come with DX8 are supposed to improve on the original DX7 in terms of performance. I got a welcome little speed boost when I upgraded to DX8.

    (One of the unwritten laws of software engineering: code only ever beomes mature after the entire system has become obsolete!)
     

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