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Deus Ex mod

Discussion in 'Beta Testing' started by Smoke39, Aug 29, 2005.

  1. Postal

    Postal I apear to have lost my pin.

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    Yea for me, the assault rifle never has to be reloaded, I can keep firing and the mag will go into the negatives.
     
  2. Postal

    Postal I apear to have lost my pin.

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    Ok, my final list of the stuff I think needs fixing or dont like.

    1 Auto-Reload is broken
    2 AR now doesnt have to reload any more(prob tied into #1)
    3 EMP darts weak. Much better then flare darts, but it takes too many darts to take down a medium or large bot, only really usefull on small spiders. Could you up the emp damage, or perhaps make it a scrambler or explosive arrow?
    4 N/M
    5 3 or 4 times my weapon has locked up when it runs out of ammo in a clip, then I cant change weapons or drop it, had to load a saved game, perhaps this is from #1
    6 Hazmat suits seem to stop working right after a while(got one on with full charge and it hasnt been loosing charge, I think its still protecting me though) Been using this same one for half the game.
    7 Let EMP and Gas damage count towards skill points.

    Thats it for now, if I think of anything else, I will add it to the list.
     
    Last edited: Sep 12, 2005
  3. Smoke39

    Smoke39 whatever

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    EMP darts are aimed mostly at disabling turrets and cameras. Otherwise there'd be little point to using any of the other EMP things. At least that's the logic I had in mind when setting the damage.

    EMP darts become regular darts because after impact they have expended their charge.

    Hazmat suits use charge based on relevant damage they absorb. Apparently the charge expended per point of damage absorbed should be increased considerably.
     
  4. Postal

    Postal I apear to have lost my pin.

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    Ah, that explains the EMP darts now, didnt think of using them on cameras and stuff.

    Found out what happened with the Haz suit and the armor I was wearing, somehow they got turned off somewhere but were still being listed on my HUD.
     
  5. Sergeant_K

    Sergeant_K New Member

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    I've just tried this mod and it works great! That auto reload bug seems to keep the sawed-off shotgun from ever reloading, and once the ammo counter hits zero it freezes up and I have to reload the game.

    Is there any way to combine this mod with the Shifter mod? I like both of these and they both add great things to the game. But they both also replace the Deus Ex.u file.
     
  6. Smoke39

    Smoke39 whatever

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    It could be done, but don't count on it.
     
  7. Sergeant_K

    Sergeant_K New Member

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    Well, I got the .u files to go into .uc files and edited them from there, though now I can't get them to turn back into a .u file. My UccMake.bat file skips it when compiling. How did you compile the uc files into the DeusEx.u file, is there a special way to do it?
     
    Last edited: Oct 3, 2005
  8. Smoke39

    Smoke39 whatever

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    You have to delete DeusEx.u for ucc to recompile it.
    I, personally, edited it in UEd.
     
  9. Snake007

    Snake007 New Member

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    Weapon Mod


    Hi Can Any One Post Me The LInk To Download Weaponlord For Deus Ex Please Please?
     
  10. Smoke39

    Smoke39 whatever

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    I don't think Weaponlord was ever ported to Deus Ex.
     
  11. Snake007

    Snake007 New Member

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    Thank You For Telling Me Smoke I Will Remember That But A Forum Told Me I Could Find It But Best To Beleve You
     
  12. Sergeant_K

    Sergeant_K New Member

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    Last edited: Apr 23, 2006

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