Apologies if this is in the wrong section, I'm rushing.
I have two questions. First I was wondering if anyone knew how to set it, so that when a wall etc is destroyed, the debris will kill the player if they are under the debris when it comes down.
Secondly, I was wondering how to trigger destruction without shooting them, Ie a player walking through a corridor and it collapses behind them via trigger volumes.
I'm using PhysX Lab. I'm pretty new to UDK in general.
Thanks!
I have two questions. First I was wondering if anyone knew how to set it, so that when a wall etc is destroyed, the debris will kill the player if they are under the debris when it comes down.
Secondly, I was wondering how to trigger destruction without shooting them, Ie a player walking through a corridor and it collapses behind them via trigger volumes.
I'm using PhysX Lab. I'm pretty new to UDK in general.
Thanks!