UE3 - UDK Destructibles

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.


New Member
Feb 14, 2012
Apologies if this is in the wrong section, I'm rushing.

I have two questions. First I was wondering if anyone knew how to set it, so that when a wall etc is destroyed, the debris will kill the player if they are under the debris when it comes down.

Secondly, I was wondering how to trigger destruction without shooting them, Ie a player walking through a corridor and it collapses behind them via trigger volumes.

I'm using PhysX Lab. I'm pretty new to UDK in general.