UE3 - UDK Destructibles

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WDH

New Member
Feb 14, 2012
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Apologies if this is in the wrong section, I'm rushing.

I have two questions. First I was wondering if anyone knew how to set it, so that when a wall etc is destroyed, the debris will kill the player if they are under the debris when it comes down.

Secondly, I was wondering how to trigger destruction without shooting them, Ie a player walking through a corridor and it collapses behind them via trigger volumes.

I'm using PhysX Lab. I'm pretty new to UDK in general.

Thanks!