Depressing post about UT engine....

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OpFor

Feeling suicide, thats O.K.
Apr 26, 2001
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I can't keep this up any more, UT just can't handle INF *period* no matter what you do you're never going to be able to get good preformance from INF, hell, I've heard people with GF3-1.4Ghz- high end-sytems complaining about the frame rate! Thats why, I'm starting to lose interest in INF, I mean OFP, SS, Q3,SoF, and almost every other game I play, I have the settings cranked up, and I get good fps, with INF, the average is about 20-30 most of the time, that is why I'll probably start looking for a realism mod for SS, now THAT is the engine INF should be on. I'll still post here, and play INF, just not as much. I had to get it out of my system.
 

NotBillMurray

It's Suntory Time!
Mar 11, 2001
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I keep mine at 1600x1200 and get 30+. I used to keep it at 1024x768 and had a solid 60 at all times. Not everyone is complaining. It runs beautifully for me.
 
&

"Sp!ke"

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Get some good GL drivers... I got 30fps more by changing drivers...
 

LepraKip

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May 13, 2001
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My average is 30/40 with my geforce2 mx and amd duron 750 mhz. And on a big map when my fps is 20 i can still play fine. fps doesn't matter, it just doesn't play good when it drops below 20. Everything above is just fine.
 
May 22, 2000
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Amsterdamned
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With my Athlon1000/GeForce2GTS/256RAM I get around 30fs in 32bit OpenGL, with EVERYTING cranked up. It looks BEAUTIFUL!
In 16bit D3D my fs is much higher, bit Inf look like sh!t thgat way...
I have to agree with you that Inf is a lot havier on your comp than all the other mods, but that's just the way it is. You are getting very detailed soldier/weapon models for it :)
Check this threaths for the uptimal setting:

http://forums.planetunreal.com/showthread.php?threadid=81671

http://forums.planetunreal.com/showthread.php?threadid=39048
 
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LifesBane(4Corners)

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Sep 27, 1999
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900 Athlon, 512mb RAM, GeForce2 GTS 64mb, OpenGL, S3TC textures and 1024x768 resolution = 60 - 80 fps. Only time I ever lag is in the evil foggy area of Research Site, but it's not enough to complain about :)
 

Aeris

K.O.S (Determination)
Aug 9, 2001
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Basking in African sun
PII 350
128mb RAM
Voodoo 3 3000 16mb
1024x768 resolution
Everything on, or on high, except skin detail which is on medium.
And I get 30-40 fps on average.
I love ma old machine!
 

LordKhaine

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Dec 6, 1999
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P3 500, 256ram, GF2 GTS. I run 800*600 at medium detail (runs the same as low detail) with casings with a 1 second stay time, no decals, no dynamic lighting, no fog etc.

I get an avg fps of 30, and my "mid battle" fps is sub 20.
 

spm1138

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Aug 10, 2001
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The UT engine has some very specific (and well documented) quirks regarding which graphics cards you can use succesfully.

I understand a Glide card is about ideal, with decent drivers.

You can probably find a good guide to this somewhere on Planetunreal or in the UT forums.

Personally, I find it all good enough (PIII550, 128MB ram, 32 MB G400 Max). My main problem isn't FPS, but stylistic differences with the UT engine (everything looks like it is made out of light), which I can live with because of the gameplay and accuracy.
 

crashVoodoo

sexually deviant banana !
Aug 28, 2000
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mines fine

p4 1.9, 384 meg RDRAM, elsa gf3 @ 1024x768x32

i just whacked win2k on and i can now use openGL. it runs better than D3D in 2k, but it's the other way round with 98 & xp - go figure.

it never drops below 60 and in some instances i can pop 90.
 

Harpoon

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Apr 27, 2001
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I've tried all the drivers, etc... but I still get graphical errors and low fps on my GeForce 2 mx. It's fuked, basically.
 

DJSatane

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Aug 4, 2001
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The problem is that DIrect3D support for UT was never meant for UT when Epic made this game. They put it quickly at the last minute when they saw that it is becoming popular and then tried to patch it up, but during entire develeopment they mostly concentrated on software and 3dfx Glide rendering. Later thay smacked D3D and OpenGL support. This resulted in the fact that D3D will never accomplish for UT what Glide could. I bet you that if you have 1.4 Ghz and Voodoo5 INF runs smooth, come on there has to be someone with that setup, speak up!

Inf adds extra performance hit to already poorly optimized D3D support for UT.

However, I have GF3 and 1.4 Ghz AMD TB and I run it at 1024(due to my crappy monitor gotta get new one) with highest detail and graphics setting possible through editing infiltration.ini and it runs great. Sure, if I were to compare UT to INF, INf does dip in fps much more, but that is expected with all the extra calculations, models, etc...
 

OpFor

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Apr 26, 2001
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I'm not talking graphical wise, I'm talking the engine code, how it was nevver ment to be used for mods like INF, I'm sure INF would run better on any other Unreal type engine [Dues Ex, Undying] because the engine code has been updated a bit in those.
 

Los Pescados

Infiltration Team Member
Nov 3, 2000
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What a bunch of whiners. Get anything less than 70 fps and you're complaining.. don't you realise that the human eye can't see above, what is it? like 30 or 32 fps. Anything higher than that and it's just a minor difference in how the game feels/responsiveness. Once you get above 50 or so (maybe even less), there's absolutely no point.

UnrealTournament is dated technology, it was written for glide, and GeForce wasn't even out when it was released. Because of this, it doesn't run as good as it could on newer hardware in D3D (basically, if you have a non-3dfx video card made after January 2000, use OpenGL).

Also, forget all about Unreal 2. Forget about it. Not gonna happen. I'm not saying anything else, but if you're looking to Unreal 2 then you'd best just focus attentions elsewhere. ;) It's not even being made by Epic, for jebus' sake.

Well this seems to be kind of a bitch thread so I got my bitches out. Yay. I have much more I could bitch about, but I won't.

Just cuz.

Yeah.
 

rgreene

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Oct 16, 2000
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I spent almost a year writting code for experiments in a vision lab, and I can tell you without a doubt that framerate does matter. And you're saying that U2 is not a possiblity because....? UnrealScript will still be in use, along with a large number of the old tools. The jump from UT->U2 is not going to be as scary as people think... Whether or not the team decides to do it is another story. I sincerely hope that they do though.