Defense, why is it important?

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Anathema-

...because we're NOT free
Oct 19, 2003
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That's not bad, but a set of four wall spikes with a total of three walls does the exact same job for a lot less energy. Nobody can jump over it and you have to destroy the whole thing to get an artifact. With the above setup you only have to take out one wall spike (one of the ones closest to the node) to dip in, nab an artifact, and dip out. For the cost of more energy.
 

Pawnbroker

ºØmníºChiron
Jan 2, 2004
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The posts are weaker than the walls, so one well placed alt shock lance should crack that wide open.
 

Saito

Banned
Dec 30, 2003
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Anathema- said:
That's not bad, but a set of four wall spikes with a total of three walls does the exact same job for a lot less energy. Nobody can jump over it and you have to destroy the whole thing to get an artifact. With the above setup you only have to take out one wall spike (one of the ones closest to the node) to dip in, nab an artifact, and dip out. For the cost of more energy.

Agreed I am not going to give away our team's super secret set up ;) but you are getting there.

When you look at a set up the kicker should be some things.

1. No one spike knockout should let them in.
2. Use the least amount of walls to pull it off.
3. Make sure if you have turrets in the walls that they are auto, and can lock on while the wall goes down letting them get some hits in before you finish them off.

I know about 5 people I have seen in game that put up great set ups with minimal equipment.
 

ttl

New Member
Oct 22, 2003
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I am very defensive, as long as you agree with me that the best defence is offence.
 

Saito

Banned
Dec 30, 2003
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Blocked_Node.gif


If you don't mind me taking a crack at improving this set up a tad bit.

You should invert the triangles so the center is at the center of the node. The way you have it set up if either outside corner poll is taken down you have a cleare run in and out. By inverting it you still have fields crossing the center meaning you have to take down two polls to hit the node. ;)

Also traingle set ups are most often used to place auto turrets in them. However with auto turrets must face out ward to actualy hit something in triangle set ups. Since you have 2 walls on angles killing the said above one poll is a a side shot letting you kill the turret at angle it can't lock onto you as. If you inverted it and had the flat side out not only would it take 2 polls to get it in, but if shot at from front the turret would be locked on by then and open fire letting you take them out.

If your goal is turrets in field for lock on fire after wall gone, invert your triangles. If your goal is to block node, lose the triangles and zig zag the node (a good one takes a 2 poll destruct to get though). ;)
 

Silver Sequence

XMP Beta Tester
Feb 3, 2004
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Just a tactial note on mining the node. There are a few rules I have for mining the node. First the mines do not go in the middle of the node, these mines can be seen from all angels and are easily jumped over or blown up. There are places along the sides of the ramps where mines can sit and be difficult to see if you're aproaching it and impossible from the other side of the ramp. THe trick is that these will most likely not be detonated by someone runing through the node, as a gunner you need to shoot the mines withyour rockets. Another advantage to this setup is that the arty node is sloped enough that if an attacker shoots the first mine the second does not explode, giving you the element of suprise:
"=vd=Xaero: Drunken, how many mines do you have there?
Drunken: Just two, but it looks like you've found them both"

it takes a lot of care to stay at the node and replace mines/ be there to shoot them, and even more once the enemy realizes what's going on. I find mines to be amazing tools if placed with some forethough. Just as anathema said, they are just tools for defence, and need an operator.
 

Houdini-GG

I've been described as hot, videogames..
Dec 30, 2003
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i was one of the better Defensive players when i played, however i never felt appreciated more than a handful of times.
i would kill mos tof the art grabbers (and these are the best players in the game i'm killing) but still mys core wouldnt reflect it. does it matter in the grand scheme of it all? no, my team wins. but it would be real nice to see my score reflect teh fact that i owned nearly every defensive award handily. If points dont matter, why not reward those who defend? I did less as a tech at midfield/offense than i did for my team as a inner defender, yet my score was double. i looked nice on the scoreboard and people noticed me.. clans noticed me.
its real easy as a Ranger to blow up a few fences/turrets, but much harder to catch them after tehy grab the art as a Gunner.. i believe thats overlooked. Especially on the huge maps.
i wish the defenders got more points recognition.
 

Dead_Metal

I'm something - But I don't know what.
Feb 13, 2004
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Houdini - uh right, most of what you said made sense. Good job, but yet you fail to realize the whole thing about balance. Rangers = hard to catch, but easy kill (Splash) - Gunner = harder to kill, but slower target (anything that takes aim) - Tech = the mid guy, but still quite easily dealt with (given smart players). Defense is great......especially 8 auto turrets in the window of the front deploy point in rampant - I have a pic :} - best defense I ever saw - 21 deployable kills just from that - plus allowed team mates easy kill while the enemy strafed the fire. yah Didn't bother with protecting the node directly - anyone who made it in met my shotgun - cause an emp grenade bounced into the center of the node takes out the fences guarding the ramp in and out of it.

Also ppl on Alcazar - in the sky witht he bridges and raptors and such........friggin stupid ppl can own it if they just keep driving over - stupidest thing I ever saw.

DEFENSE OWNS
 
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[DF]phalanx

bgutblower=true
Aug 15, 2002
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pfft for defence dont mine the node thats dumb if you must do it at head hight so ur arti carriers can duck under
acctually on the bridge falling off with an arti is a good idea just get out before you hit the ground and you will be fine
21 turrets may be look like good defence but its not practical due to the energy drain (i have seen this defence fall by telling team to forget the artis and get the energy)
no power = no turrets
turrets are better in dark corners
the triangle is good but can be jumped over very easy the one i have had most problem getting through is a z shape (bit fiddly to grab the relic as you have to get to the centre but the wall crosses it)

o and if score doesn't matter y get out of flaming vehicles, y camp the hell out of deploy points, why deliberaly go for vehicular manslaughters?

but on an outside level wall is useless i prefer a juggernaught (only uses power when u shoot and makes a mess out of ppl that try and take artis)
but the key to defence is one gunner and one tech thats all you need (one to lay turrets and one to supply)

o and the best defence is offence
 

DJM312

Beta tester
Oct 3, 2003
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I play defense alot , inside defense just give me 2 turrets and I'm good . I'm always a gunner . All you have to do is listen to the turrets and you know some ones coming and then set yourself up to kill the intruder , mines are nice but team mates have a hard time hearing - you tell em you've mined the area , but they always manage to kill themselves - forcewalls I don't care for , I find them more of an obstacle than any thing when you have to chase an enemy . Outside defense turrets are great , the juggernaut is great stationed at the base . But the greatest thing is just playing defense , giving the offensive players a hassle trying to take the arti . Thats cool . Peace -(Beta)Dman
 

enfestid

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Sep 6, 2003
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Defense is the most important aspect of XMP, in my opinion. As the saying goes in almost all sports, "Defense wins championships." I almost always play defense (unless no one on my team is on the offensive) as it really helps the team more than anything else, in my opinion.
 

BaRrOw

DA HOOCH!!
Jan 23, 2004
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I've found that while mines make excellent defense, they will only really work if you or maybe one or two intellegent people are defending the node... If a moron or two from your team decide to get in on the defense, expect to see your score drop in the blink of an eye.

ultra1337: WTF DUD EWHY DID U MINE TEH NODE OMG U SUK!!!!
>}DD{<BaRrOw: Ya, sorry, I only spammed "I've heavily mined this area!" and told you which entrances are clear. My bad man, I should've painted a big sign, too.

I've found, as far as mine defense goes, there are two main uses. The first, when you aren't the sole defender, is the single or double mine on the node itself, or maybe a mine and a laser across the artifact "stands" around the node. What people misunderstand about his defense, though, is that it isn't intended to be a huge stopping force to take down anyone that may attempt to take the arti, but instead to stop some of those damned scouts that move too fast to get a bead on (as scouts moving that fast won't have time to stop and realzie they're about to land on a mine).

The second form of mine defense is my favorite: The sole defender style. This consists of runnign lasers and mines around certain segments of a room, so that the lasers will set off chain reactions of mines placed in less visible, yet harder to trip, areas. Of course, make sure no bumbling morons (on your team) are gonna run into the room before you decide to go and set this up.

haxzor: omfgdude i tell u not to set up mine in arti room u stuipd or sumthnig???!?!!
>}DD{<BaRrOw: *Sigh* Not quite as stupid as the individuals that let you out of your kennel this morning...
haxzor: o ok as lng as u admit ur stupid roflolololol k we friendz agin
haxzor: OMG WHO LIED THIS MINES HEAR!?!?!?!
 

[DF]phalanx

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Aug 15, 2002
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pfft mining the node is still dumb
i have been killed by my own teammates mining the door and they moan about it
if the enemy is behind me and all the doors are haxxed i dont want to stand there hacking doors
i did mine the enemy node we had all artis (so non of our team would step on their node ) one of the artis were taken so i put mines on thier node
now thats funny i just crouch nearby and watch the work (and to return quickly)
 

BaRrOw

DA HOOCH!!
Jan 23, 2004
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How To Avoid Dying By Mines From Your Own Team In 3 Easy Steps!

-Written by Barrow.
-Edited by Barrow.
-Special thanks to Barrow.

Many people become irratated and confused when they repeatedly die due to stepping on their own team's mines. I'm sure it's happened to you before, and it's happened to me. But, with years of counseling and training, I've come to learn how to avoid these little circles of death, and have become a nicer person to be around due to my new-found sense of being; A mine-avoider!

Now, it may have taken me years and thousands of dollars in courses at some of the most prestigous colleges around to learn how to do this, but I realize you probably don't have the time or money for this. That's why I wrote this book, How To Avoid Dying By Mines From Your Own Team In 3 Easy Steps!, to help people like you! In the next paragraph, I will imbue in you all the knowledge I've gleened over my previous decades of studies. Ready?

Step 1: Listen for the phrase, "<--- I've heavily mined this area!". This is usually a sign that the area the person that said this from is heavily mined.

Step 2: Look down! See those little circles or lines at your feet that are your own color? Well, remember these, because when we get to step 3, they'll be very important!

Step 3: Don't step on them! I know, it sounds crazy, but if you don't step on the mines, they can't kill you! Amazing, isn't it?

Well, I hope this has helped you as much as it helped me. Good luck to all of you, and remember: No one is born a mine-avoider, it's something that comes with practice and determination. See you all at the Arti-Node!
 
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Naib

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Jan 31, 2004
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flack ho said:
pfft mining the node is still dumb

flack ho said:
i did mine the enemy node we had all artis (so non of our team would step on their node ) one of the artis were taken so i put mines on thier node now thats funny i just crouch nearby and watch the work (and to return quickly)

If you defenders mine the node, they will warn you about it. If the other team mines it, they wont (unless they are very stupid). You should be looking for the mines even if you haven't been warned. :)
 

Angerfist

left a small crater
Feb 22, 2004
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The thing i usually so is ,place 1 or 2 laser/trip bombs and mines just after a step or ledge, so when someone looks at the node to check for traps he sees the bombs hangin, and look over the mines, they think they're cleared and BOOOM cya artirunner.

Simple but verrrry effective, works best on most maps...
 
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