UE1 - UT DDZ scaling problem

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Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
I found out how to change the ddz.int file to use the model as bot.
But he is pretty small.
How is it simple possible to change the scale to double size?
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Interesting - is that a property of the ddz.u script?
Or which programs allow this?
 
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Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
OK - I found out how to change a DDZ placed in a map
but want to know how to save this one as ddz class with new property!
The problem is: the actor class browser selecting seemingly allows to edit the properties
and save the selected package but it did no changes in the game.
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
OK - I found out that theres a select packages tab in the actor class browser
which I forgot to check before saving.
But the drawscale needed to be set to 30 for a small but ok change.
Values higher than this resetted the scale.
 
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Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
I wanna see if he becomes one of these praetorian stalkers:

kr-pret-s.jpg
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Now I realized that drawscale 30 actually did no change.
But a ddz put in a build subtract increases much by changing to 2.
So why isnt this shown on the player character after saving correctly?
 
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Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
DDZ

Guess I found the problem:
I editet TournamentPlayer DDZ not the botclass.

EDIT: Now I editet the actor classes TournamentPlayer DDZ and Bot DDZ.
I changed the drawscale of both to 1.2 with a very satisfying result.
The boots are still visible an his head is still low enough.
Abit sad that he has no muzzle flashes but hes just hideous.
Now only stays to find the classname for the health command and the skin of course.
And the dark legion has their new toughguy!

EDIT2:
set ddz.ddzbot health 400
 
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