Dawn of War 2

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Fuzzle

spam noob
Jan 29, 2006
1,784
0
0
Norway
There's always statpadding ... losers that do this always find a way because they focus on beating the mechanics and they will break as they will have superior resources.
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You seem to know a lot about how the stats work even though you haven't played it.
You can't "farm" resources. You earn resources by controlling the map, which is incidentally the core concept of how the game is supposed to be played.

Do the orcs get really large squads in DoW2 ?
Or are they (and the other races) limited to the same size/squad-limits as the Spacemarines ?

I do wonder if anyone will ever do an Epic variant of the WH40k-universe as a pc-game.
Think of it as SupCom with a WH40k-mod ...
Orcs and tyranids get larger squads, yes (I think there's 12 rippers to one squad, can't remember the others). All orc infantry also has the waaagh ability, which emits an aoe buff that stacks with itself. It's pretty cool (and hilariously powerful) when setting it off on a bunch of squads simoultaneously.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
You seem to know a lot about how the stats work even though you haven't played it.
You can't "farm" resources. You earn resources by controlling the map, which is incidentally the core concept of how the game is supposed to be played.
I wasn't referring to those resources.
I meant time & manpower to find the bugs&glitches that will make them more powerful in-game than they could be had they played the game like it was meant to be played.
Even though it may look like it is glitch-free at the moment I doubt it will last once the game is released.

Orcs and tyranids get larger squads, yes (I think there's 12 rippers to one squad, can't remember the others). All orc infantry also has the waaagh ability, which emits an aoe buff that stacks with itself. It's pretty cool (and hilariously powerful) when setting it off on a bunch of squads simoultaneously.
12 sounds like a rather small number altough it probably is equal to what the tabletop-armies would have for those races.
 

Fuzzle

spam noob
Jan 29, 2006
1,784
0
0
Norway
It's a beta, obviously it has glitches in it. Besides, what's the big deal about exploiting the game to gain ranks just for skins for your troops? You're basically hurting yourself since you're going to be matched up against higher ranked people anyway.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
The big deal ? I think games should be played for fun and by people that love what the game wants to be. Cheaters and similar people tend to destroy whatever fun is in the game no matter how easy it may be to defeat them. Having to deal with them stll sucks.
 

SirYawnalot

Slapping myself in the face
Jan 17, 2004
939
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16
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England
www.facebook.com
Having played some more (much more, it's surpassed L4D as my fortnight's most-played-game with 16 hours on the clock), I've changed my mind. This game is brilliant.

It takes quite a bit of getting used to just because the dynamic is so massively different to any other RTS I've ever played - it's genuinely tactical, and so fast-paced it's almost like an FPS. It doesn't actually matter that the population cap is so small, because the action happens so quickly - also, it makes you think harder about force composition, because there's a lot of hard counters in this game so you need a well-balanced force.
The use of one overall population cap and very few individual hard-caps also means that you don't have the arbitrary every-force-has-two-Predators-and-a-Whirlwind factor that I found rather boring in the first game.

I love the way that cover is so important - combined with the mobility factor of maneuvring your small force around the map, it really adds a lot of tactical depth. The absence of base-building also means that the focus is solely on the combat - fantastic.
The game isn't quite as bloody and OTT as the original game, but I do think it's a lot more fun. I may not even need to mod it, because I really like the action-bubble approach (the lack of artillery units, which could shoot across the whole map in the first game, aids this).

But I'd still like to see a single-chokepoint corridor map for when I'm feeling lazy...
 
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