Hello!
I attempt do create a custom model for unreal tornament 3.
My goal is to create several characters/creatures like elves, dwarfs, orcs, werwolves and various monsters in a dark, gritty style with believable anatomy.
I had a mod\total conversion in mind where players find themselves thrown into a dark hostile world.
The lands are covered with an enchanted all live devouring forest, home of all sorts of evil.
A few strongholds represent struggleing bastions of humanity in this cursed forest. Their residents live in constant fear to be overwhelmed by the beasts lungering outside their battlements.
When adventurers want to travel from one bastion to another they have to find like-minded people to form a travel-group.
When a group of adventurer has gathered they lurch into the dark forest with strengthened trolleys and torches, armed to the teeth, praying for a jorney without incidents.
Most of them are never heard of again.
The travelers are branded by their harsh environment and their struggle for survival.
Tattoos tell of their eventful lives.
In order to keep an overview and keep motivated each model is stand-alone, like many smaller projects with one overall direction.
Until now i have just finished modeling the head of an female elv in 3dsMax9 and it was quite a pain to get it into the game.
I am struggleing with the texturing right now.
Probably i should look into normal maps too, but i don´t really know where to start and what the best method\program for creating normal maps would be.
Any tips, thoughts and critics would be much appreciated.
Maybe someone even feels like contributing to this project.
It would be probably best, if i made some character sketches first to nail down the direction.
Thank you for reading
I attempt do create a custom model for unreal tornament 3.
My goal is to create several characters/creatures like elves, dwarfs, orcs, werwolves and various monsters in a dark, gritty style with believable anatomy.
I had a mod\total conversion in mind where players find themselves thrown into a dark hostile world.
The lands are covered with an enchanted all live devouring forest, home of all sorts of evil.
A few strongholds represent struggleing bastions of humanity in this cursed forest. Their residents live in constant fear to be overwhelmed by the beasts lungering outside their battlements.
When adventurers want to travel from one bastion to another they have to find like-minded people to form a travel-group.
When a group of adventurer has gathered they lurch into the dark forest with strengthened trolleys and torches, armed to the teeth, praying for a jorney without incidents.
Most of them are never heard of again.
The travelers are branded by their harsh environment and their struggle for survival.
Tattoos tell of their eventful lives.
In order to keep an overview and keep motivated each model is stand-alone, like many smaller projects with one overall direction.
Until now i have just finished modeling the head of an female elv in 3dsMax9 and it was quite a pain to get it into the game.
I am struggleing with the texturing right now.
Probably i should look into normal maps too, but i don´t really know where to start and what the best method\program for creating normal maps would be.
Any tips, thoughts and critics would be much appreciated.
Maybe someone even feels like contributing to this project.
It would be probably best, if i made some character sketches first to nail down the direction.
Thank you for reading
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