w00t!!
The castle is tiiight! The reworked looping sequence is fun too!
Ok so here's the bugs that I noticed..
1)The kicker isn't strong enough; if you don't push any buttons (ie forward/backwards) you undershoot the mouth and splat far below. If the player holds down forward, they'll barely make it into the mouth but will nick the edge and take ~40 damage.
2)The entrance of the castle (the pillar room) gave me very low fps.
3)When you enter the castle and try to go up the corner staircase immediately to your right (it's one of the circular staircases that leads to the battlements), you can't get past the 4th step or so; I had to translocate to get past some invisible barrier.
4)You can't translocate up to the shield belt; there's a sheet under it..maybe intentional?
The castle is really complicated and tight..I like it thus far but look forward to seeing better flow. And yeah I found the hollow pillars that let you down to the basement to the secret elevator..way cool. What's the switch at the top for? It'd be sooo cool if you could somehow leave those in (I'd suggest making the pillar where the lift is have a solid exterior b/c going up you get a flash of the pillar room when you go by); but if they don't fit into the larger plan, that's cool. One thing..the down pillar (I guess I'll call it); if you fall from far above, you can accidentally hit one of the edges of the floor in the main room and splat instead of safely hitting water; dunno how to remedy that (unless it's with some teleporter that's not visible and doesn't make a noise). And falling down a few different towers, I noticed that there are tiny lips in the wall you can hit and stand on..minor things.
Anyways..the beta is cool!! Thanks for letting us see your progress..
The castle is tiiight! The reworked looping sequence is fun too!
Ok so here's the bugs that I noticed..
1)The kicker isn't strong enough; if you don't push any buttons (ie forward/backwards) you undershoot the mouth and splat far below. If the player holds down forward, they'll barely make it into the mouth but will nick the edge and take ~40 damage.
2)The entrance of the castle (the pillar room) gave me very low fps.
3)When you enter the castle and try to go up the corner staircase immediately to your right (it's one of the circular staircases that leads to the battlements), you can't get past the 4th step or so; I had to translocate to get past some invisible barrier.
4)You can't translocate up to the shield belt; there's a sheet under it..maybe intentional?
The castle is really complicated and tight..I like it thus far but look forward to seeing better flow. And yeah I found the hollow pillars that let you down to the basement to the secret elevator..way cool. What's the switch at the top for? It'd be sooo cool if you could somehow leave those in (I'd suggest making the pillar where the lift is have a solid exterior b/c going up you get a flash of the pillar room when you go by); but if they don't fit into the larger plan, that's cool. One thing..the down pillar (I guess I'll call it); if you fall from far above, you can accidentally hit one of the edges of the floor in the main room and splat instead of safely hitting water; dunno how to remedy that (unless it's with some teleporter that's not visible and doesn't make a noise). And falling down a few different towers, I noticed that there are tiny lips in the wall you can hit and stand on..minor things.
Anyways..the beta is cool!! Thanks for letting us see your progress..