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UE3 - UT3 CTF-Exalt feedback wanted.

Discussion in 'Mapping' started by ~Darkn3ss-x-, Apr 25, 2012.

  1. ~Darkn3ss-x-

    ~Darkn3ss-x- New Member

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    Hey everybody,

    Im new to this forum, but most UT players coming from Xbox360 or PS3 should know me. Let me quickly introduce myself. I'm John, 20y old from Holland. I have been getting into mapping for a little more then a year now. Just more experimenting rather then releasing full maps until now. Im a perfectionist and I want everything to be perfect and beautiful in design (which should ultimately be my downfall haha.)

    Anyway,
    I was just searching for some feedback coming from these pictures. I have been working on a CTF map for the last couple of days and this is what I have got so far. Im aiming for a 100% HOLP style with no SM but a clean BSP map.
    I know its not much yet, but answering below questions would be greatly appriciated.

    Please tell me, |
    What do you like and what do you not like?
    How can I improve in terms of layout and BSP placement in this map?
    How can I improve in terms of lightning placement and the use of a directional light in this map?
    How can I get rid of those damn annoying BSP cuts when extruding 1 layer while still working on the grid?

    I am aware of:
    - Trimming alignment (< will be fixed)
    - bAccept lights on the elevator in the last picture.

    Thanks in advance,

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