CTF-Arid-v5
As I have always enjoyed UT2004's awesome custom maps by the community I decided to contribute and also improve my mapping by fixing one of my favorite maps, CTF-Arid-v3 by Raffi_B.
This is its promotional video:
[M]http://youtu.be/0M1iL3zKXuY[/M]
Details:
After having contacted Raffi_B and got permission I went on to fix every little issue I found and took the liberty to improve a few subtle things. All of this was done while trying to keep the looks and feel of this map intact.
I would like to thank ShX and GreatEmerald for feedback, Sonic for the improved item placement and general CTF advice and jefe for the skybox, lighting and sand humps improvements.
CTF-Arid-v5 by stfx:
Changed skybox to fix wrong lighting direction (by jefe)
Improved and fixed BSP lighting (by jefe)
Changed ceiling architecture slightly to fix terrain lighting
Readded animated clouds in the skybox
Added sand humps made by Hazel.H (by jefe)
Tweaked bot pathing
Tweaked ambient sounds
Added support for environmental audio effects (EAX)
CTF-Arid-v4 by stfx:
Improved performance considerably
Removed Super Shield and moved Health Keg to its old position
Moved Lighting Gun to old position of Health Keg
Removed Damage Amplifiers and moved Shields to their old positions
Moved health away from flag room to prevent camping
Added adrenalin pickups
Added two pillars in the center to provide more cover
Improved and fixed collisions (walljumps now almost everywhere possible)
Completely remade bot pathing (defense points, better assault paths, translocator support, bots now use most of upper area and play much faster)
Fixed antiportals and improved zoning
Fixed brush edges by using proper brush sinking
Realigned actors and brushes which were not on grid
Fixed texture alignments
Set volumetric light beams and team cloths to not show on low world details
Added ambient sounds
Added more subtle team indicators
Fixed lighting in the center
Removed distance fog
Removed animated clouds in the skybox
Improved mover lighting and sped them up slightly
Recreated possibly problematic emitters
Fixed zone name of rocket launcher room
Reduced terrain layers
Removed the easter egg
CTF-Arid-v3 by Raffi_B:
Fixed the jump pads in the flag rooms
Added team-colored lighting to the bases
Moved some items around in the center area
Fixed a few minor bugs
Added an easter egg
I hope you do enjoy this update
Cheers
stfx
Download v5 (Google Drive): http://goo.gl/5d0bJO
Download v5 (Dropbox): https://db.tt/icLmpN8i
Download v5 (UTzone): http://www.utzone.de/forum/downloads.php?do=file&id=4237
Download v5 (Mapraider): http://www.mapraider.com/maps/6010
As I have always enjoyed UT2004's awesome custom maps by the community I decided to contribute and also improve my mapping by fixing one of my favorite maps, CTF-Arid-v3 by Raffi_B.
This is its promotional video:
[M]http://youtu.be/0M1iL3zKXuY[/M]
Details:
After having contacted Raffi_B and got permission I went on to fix every little issue I found and took the liberty to improve a few subtle things. All of this was done while trying to keep the looks and feel of this map intact.
I would like to thank ShX and GreatEmerald for feedback, Sonic for the improved item placement and general CTF advice and jefe for the skybox, lighting and sand humps improvements.
CTF-Arid-v5 by stfx:
Changed skybox to fix wrong lighting direction (by jefe)
Improved and fixed BSP lighting (by jefe)
Changed ceiling architecture slightly to fix terrain lighting
Readded animated clouds in the skybox
Added sand humps made by Hazel.H (by jefe)
Tweaked bot pathing
Tweaked ambient sounds
Added support for environmental audio effects (EAX)
CTF-Arid-v4 by stfx:
Improved performance considerably
Removed Super Shield and moved Health Keg to its old position
Moved Lighting Gun to old position of Health Keg
Removed Damage Amplifiers and moved Shields to their old positions
Moved health away from flag room to prevent camping
Added adrenalin pickups
Added two pillars in the center to provide more cover
Improved and fixed collisions (walljumps now almost everywhere possible)
Completely remade bot pathing (defense points, better assault paths, translocator support, bots now use most of upper area and play much faster)
Fixed antiportals and improved zoning
Fixed brush edges by using proper brush sinking
Realigned actors and brushes which were not on grid
Fixed texture alignments
Set volumetric light beams and team cloths to not show on low world details
Added ambient sounds
Added more subtle team indicators
Fixed lighting in the center
Removed distance fog
Removed animated clouds in the skybox
Improved mover lighting and sped them up slightly
Recreated possibly problematic emitters
Fixed zone name of rocket launcher room
Reduced terrain layers
Removed the easter egg
CTF-Arid-v3 by Raffi_B:
Fixed the jump pads in the flag rooms
Added team-colored lighting to the bases
Moved some items around in the center area
Fixed a few minor bugs
Added an easter egg
I hope you do enjoy this update
Cheers
stfx
Download v5 (Google Drive): http://goo.gl/5d0bJO
Download v5 (Dropbox): https://db.tt/icLmpN8i
Download v5 (UTzone): http://www.utzone.de/forum/downloads.php?do=file&id=4237
Download v5 (Mapraider): http://www.mapraider.com/maps/6010
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