NAME: Advancing Guard
VERSION: 0.4
COMPATIBILITY: v3369
DESCRIPTION: An U-shaped CTF map with the Skaarj theme. Each base has four entrances/exits and there are three levels from which players can freely change way, either by Translocator, trickjumping (first to second) the Lifts (both start from first floor, one ends in second and another on third) and Jumppads situated at the corner areas.
NOTES: The first proper "first pass" version, complete with proper placement of everything and 22 spawnpoints, 11 per team. Staticmeshes are in a separate package for convenience reasons. I want to reuse those meshes in other future maps, since I can retexturize them.
OLD 0.3 SCREENSHOTS
CREDITS: Epic Games, OFC. Some of the stuff is also taken from the map DM-CBP2-KroujKran by Rogelio "Desperado#2" Olguin. (Though I can't remember what, I do remember I've used that map and AS-Mothership as inspiration sources) SkaarjMaster and papasfritas from Epic Forums and everyone at Unreal Argentina for testing.
HOMEPAGE: None ATM.
DOWNLOAD
VERSION: 0.4
COMPATIBILITY: v3369
DESCRIPTION: An U-shaped CTF map with the Skaarj theme. Each base has four entrances/exits and there are three levels from which players can freely change way, either by Translocator, trickjumping (first to second) the Lifts (both start from first floor, one ends in second and another on third) and Jumppads situated at the corner areas.
NOTES: The first proper "first pass" version, complete with proper placement of everything and 22 spawnpoints, 11 per team. Staticmeshes are in a separate package for convenience reasons. I want to reuse those meshes in other future maps, since I can retexturize them.
OLD 0.3 SCREENSHOTS
CREDITS: Epic Games, OFC. Some of the stuff is also taken from the map DM-CBP2-KroujKran by Rogelio "Desperado#2" Olguin. (Though I can't remember what, I do remember I've used that map and AS-Mothership as inspiration sources) SkaarjMaster and papasfritas from Epic Forums and everyone at Unreal Argentina for testing.
HOMEPAGE: None ATM.
DOWNLOAD
Last edited: