crosshair aim is off?

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Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
Everything below? Just projectiles no? For me snipe, minigun, etc are dead center.
It's an issue present in all the tournament games as well as Unreal, Epic hasn't fixed it in UT3 so it says something.
Use weapon hidden if you must, afaik that works.
 

War_Master

Member
May 27, 2005
702
0
16
I know that the dot crosshair consists of 3 pixels (kinda like a cross) and is for sure not perfectly centered since it has to be a multiple of 2 pixels for it to be. Even the UT99 Dot crosshair is off even though it looks well centered but its not.

You can easily edit the one you have and center it properly but I recommend you to use a 4 pixel square crosshair like the one in UT99 and center it right in the middle for a much better result. I know this because as we speak about it, I am making a fixed package of the UT99 crosshairs... :lol:
 

UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
0
0
It's a problem with the WeaponHand. Make it hidden or get the hang of the problem: you'll easily get through it.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
Ok, just making sure I wasn't missing anything. It's probably more noticeable with the bigger screen and stuff. Right now I only have the dispersion pistol, automag and spike cannon (err..stinger I mean) and all three fire slightly below the crosshair.
 
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UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
0
0
Dispersion Pistol, Automag, Stinger, Rifle and Minigun are the most affected weapons from this problem.
Same story with the UT counterparts.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
The crosshair is a bit off for all hitscan weapons. Also, weapons like the enforcer have slight dispersion which means the bullets don't always hit the same spot.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
No, the crosshair in Unreal is positioined wrong, in fact everything fires to a little left than it shows.....If you use gotthoohoo.newrifle, which has the laser scope, you will notice the laser goes a bit off crosshair, but the gun fires exactly at the laser spot.
 

War_Master

Member
May 27, 2005
702
0
16
I know that the dot crosshair consists of 3 pixels (kinda like a cross) and is for sure not perfectly centered since it has to be a multiple of 2 pixels for it to be.
Ignore this part because I thought I was in the UT2k4 forums... I was too drunk to have noticed it :lol:


Ok, Unreal and all UTs have a FireOffset variable that calculates the x,y,z axis of the player view. That variable is used to spawn the trace or projectile to give the effect of the weapon in your hand. The trace will start from the weapon's FireOffset and end straight forward until it reaches 10,000 units ahead which is exactly the very center of the player view. The space between the FireOffset and the crosshair its defined by another function that calculates all that and will not calculate it to where you see your crosshair but instead it will calculate it to the 10,000 units.

You can test how this works by getting close to a wall and shoot it to notice that the hits are close to the weapon hand position which is the start of the FireOffset. In order to see if a trace hits right on the dot you'll have to make a long shot that passes the 10,000 units. Now, the projectiles are calculated differently because it will move to the direction including the FireOffset. That's why we see projectiles always hitting below the crosshair.

in UT2k4 they fixed that error in some of the weapons like the Instagib and the LightningGun. If you play UT2k4 you'll also see that the crosshair doesn't move when you change weapon hands like it does in UT99 (not Unreal though). People are more accurate in the newer games because they dont care about a useless effect that affects accuracy in a shooter game and the good thing is that Epic fixed that.

You can check the script in UT2k4 to see how they calculated the FireOffset to end the hit right on the dot and make a customized weapon package for Unreal and UT.

In UT99 they screwed up the crosshair position completely. If you use the Right weapon hand your crosshair moves about 3 pixels down-right. If you use the Left weapon hand your crosshair moves about 3 pixels left-up. Only the Centered and Hidden weapon hands doesn't move your crosshair at all and gives a lot of advantage in accuracy to players that use any of those 2 weapon hands. As for me, I am used to having my weapon on the right because every shooting game has it that way and I got used to it. I had to make some custom UT crosshairs for the right weapon hand so that it is always centered. :D
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
I believe I centered the weapon in both games (Unreal and UT) to avoid stuff like this; only recently though in my two new installs and changed settings in UT and other games a year or two ago also.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Somehow the Lightning Gun always felt better for me in UT2004 than the classic sniper. The UT2003 Lightning gun, which is simply slower, felt even better. Strange.