I have had UT for a while now and all of the sudden it started having a critical error right when it is loading the menu. It gets this General protection fault:
History: UModel::LineCheck <- CheckWithLevel <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AActor:hysFalling <- APawn:erformPhysics <- AActor::Tick <- TickAllActors <- UGameEngine::Tick <- UpdateWorld <- MainLoop
It also give the following statement in the
UnrealTournament.log file:
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: Index.unr?entry?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Loading: Package UWindowFonts
DevMusic: Unregister music: Music Uttitle.Uttitle
Log: Loading: Package utmenu23
Critical: UModel::LineCheck
Critical: CheckWithLevel
Critical: ULevel::MultiLineCheck
Critical: ULevel::MoveActor
Critical: AActor:hysFalling
Critical: APawn:erformPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UGlideRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/03/00 10:43:39
If anyone could help I would greatly appreciate it.
History: UModel::LineCheck <- CheckWithLevel <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AActor:hysFalling <- APawn:erformPhysics <- AActor::Tick <- TickAllActors <- UGameEngine::Tick <- UpdateWorld <- MainLoop
It also give the following statement in the
UnrealTournament.log file:
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: Index.unr?entry?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Loading: Package UWindowFonts
DevMusic: Unregister music: Music Uttitle.Uttitle
Log: Loading: Package utmenu23
Critical: UModel::LineCheck
Critical: CheckWithLevel
Critical: ULevel::MultiLineCheck
Critical: ULevel::MoveActor
Critical: AActor:hysFalling
Critical: APawn:erformPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UGlideRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/03/00 10:43:39
If anyone could help I would greatly appreciate it.