Critical Error

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Mithreal

New Member
Jun 3, 2000
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I have had UT for a while now and all of the sudden it started having a critical error right when it is loading the menu. It gets this General protection fault:

History: UModel::LineCheck <- CheckWithLevel <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AActor::physFalling <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- UGameEngine::Tick <- UpdateWorld <- MainLoop

It also give the following statement in the
UnrealTournament.log file:

Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: Index.unr?entry?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Loading: Package UWindowFonts
DevMusic: Unregister music: Music Uttitle.Uttitle
Log: Loading: Package utmenu23
Critical: UModel::LineCheck
Critical: CheckWithLevel
Critical: ULevel::MultiLineCheck
Critical: ULevel::MoveActor
Critical: AActor::physFalling
Critical: APawn::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UGlideRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/03/00 10:43:39

If anyone could help I would greatly appreciate it.
 

Prezedent

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May 27, 2000
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YO I GOT THE SAME PROBLEM!!!
THIS IS WHAT MY UT LOG says:Log: Log file open, 05/31/00 22:00:04
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766222)
Init: Version: 420
Init: Compiled: May 18 2000 09:36:21
Init: Command line:
Init: Base directory: C:\UNREALTOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: OEMCOMPUTER
Init: User: Tan
Init: Memory total: Phys=65016K Pagef=844704K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=367.495559 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 2 0 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: UT-logo-map?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: UT-logo-map?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 15310->15309; refs: 171621
Log: Game class is 'UTIntro'
Log: Level is Level UT-logo-map.MyLevel
Log: Bringing Level UT-logo-map.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is UT-logo-map.Mutator1
Init: Initialized moving brush tracker for Level UT-logo-map.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 UT-logo-map.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Log: Setting 512x384x16
Log: DirectDraw: Triple buffer, 512x384, Stride=0
Log: DirectDraw: Rate=0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 198.166618 seconds
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: EndFullscreen
Log: DirectDraw session ending
DevAudio: Galaxy SetViewport: NULL
DevMusic: Unregister music: Music utmenu23.utmenu23
Log: DirectDraw End Mode
Log: Flushing cache
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music utmenu23.utmenu23
Log: Export travel for: Player
Log: Exporting travelling actor of class Botpack.TMale2
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Shut down moving brush tracker for Level UT-logo-map.MyLevel
Log: Collecting garbage
Log: Purging garbage
Critical: ULinkerLoad: :Destroy
Critical: (LinkerLoad Transient.LinkerLoad28)
Critical: UObject::ConditionalDestroy
Critical: (LinkerLoad Transient.LinkerLoad28)
Critical: DispatchDestroy
Critical: (17393: LinkerLoad Transient.LinkerLoad28)
Critical: DispatchDestroys
Critical: UObject::purgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Log: DirectDraw End Mode
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/31/00 22:04:40
 

Prezedent

New Member
May 27, 2000
13
0
0
Visit site
YO I GOT THE SAME PROBLEM!!!
THIS IS WHAT MY UT LOG says:Log: Log file open, 05/31/00 22:00:04
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766222)
Init: Version: 420
Init: Compiled: May 18 2000 09:36:21
Init: Command line:
Init: Base directory: C:\UNREALTOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: OEMCOMPUTER
Init: User: Tan
Init: Memory total: Phys=65016K Pagef=844704K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=367.495559 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 2 0 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: UT-logo-map?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: UT-logo-map?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 15310->15309; refs: 171621
Log: Game class is 'UTIntro'
Log: Level is Level UT-logo-map.MyLevel
Log: Bringing Level UT-logo-map.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is UT-logo-map.Mutator1
Init: Initialized moving brush tracker for Level UT-logo-map.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 UT-logo-map.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Log: Setting 512x384x16
Log: DirectDraw: Triple buffer, 512x384, Stride=0
Log: DirectDraw: Rate=0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 198.166618 seconds
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: EndFullscreen
Log: DirectDraw session ending
DevAudio: Galaxy SetViewport: NULL
DevMusic: Unregister music: Music utmenu23.utmenu23
Log: DirectDraw End Mode
Log: Flushing cache
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music utmenu23.utmenu23
Log: Export travel for: Player
Log: Exporting travelling actor of class Botpack.TMale2
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Shut down moving brush tracker for Level UT-logo-map.MyLevel
Log: Collecting garbage
Log: Purging garbage
Critical: ULinkerLoad: :Destroy
Critical: (LinkerLoad Transient.LinkerLoad28)
Critical: UObject::ConditionalDestroy
Critical: (LinkerLoad Transient.LinkerLoad28)
Critical: DispatchDestroy
Critical: (17393: LinkerLoad Transient.LinkerLoad28)
Critical: DispatchDestroys
Critical: UObject::purgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Log: DirectDraw End Mode
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/31/00 22:04:40