Crazy idea for a mod

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Zur

surrealistic mad cow
Jul 8, 2002
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XMP has big maps and it can take quite a while to get from one side to other... so why not make a catapult :D ? Just imagine how cool this thing would be. You step into the catapult and are instantly flung half way accross the map. Doable or not ?
 

Tsylatac

International Seahorse Inseminator
Apr 5, 2000
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www.planetunreal.com
Perhaps a medieval style map with a castle? then have one artifact node inside it and one in a ship at the beach, and have the "attackers" fired from cannon off the ship and the "defenders" launched from catapults within the castle :)
 

Zur

surrealistic mad cow
Jul 8, 2002
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Yep, that was the initial idea that came to mind (i.e. : medieval catapults). The concept could be expanded to make it into something that fits in with the XMP look & style. Also, should it be hackable or not ?

Hmm, I wish I knew a little Uscripting...

Rens2Sea said:
Could be possible with only UED, just make a mover and a trigger for it :p

You mean UT2003's UED ? Do you think XMP's editor would allow something similar to be done ?
 

Imaginos

Deathball addict?
Sep 13, 2000
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Oh that would be a hoot.. Firing people at the enemy. I would love to see gory mid-air collisions with satisfying splats and gibs everywhere. U2XMP Extreme Skeet - hey, a new gametype!

Anyone remember the old Outpost.com hamster cannon?
 
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Zur

surrealistic mad cow
Jul 8, 2002
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So it can be done. Yeah, that's the traditional idea of a catapult but why not make it a standard hackable object that can added to a map :) ?
 

Tsylatac

International Seahorse Inseminator
Apr 5, 2000
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www.planetunreal.com
Hehe... hackable catapults. Perhaps a space map where you have catapults out into space between two ships and you have to hit airlocks and things on the other side? :)
 

Anathema-

...because we're NOT free
Oct 19, 2003
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If one were to make such a thing, I think catapults from one base to the other would be a bad idea, but to other points on the map might not be so bad. Like from one side of garden to the other (the two energy points).

They should not be hackable, nor belong to either teams. Like manned turrets anyone should be able to use them. Think about artifact capping.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
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Catalyst88 said:
Hehe... hackable catapults. Perhaps a space map where you have catapults out into space between two ships and you have to hit airlocks and things on the other side? :)

Yeah, that would be a nice scenario :) . There's a few situations one could imagine where such an object could be used.

Anathema- said:
If one were to make such a thing, I think catapults from one base to the other would be a bad idea, but to other points on the map might not be so bad. Like from one side of garden to the other (the two energy points).

They should not be hackable, nor belong to either teams. Like manned turrets anyone should be able to use them. Think about artifact capping.

Well, I agree about this. A catapult would allow players to get to some points of the map faster but not directly towards the opposing base. There should be some sort of risk/penalty involved in using them, though. Maybe an entire energy gauge would be required in order to break the fall with jump jets and not going splat on impact :D .

Why shouldn't this item be hackable, though ? I can imagine a team hacking this object in order to stop the other team following them and gaining some distance/time.
 

Andr01d

yeah right...
Jan 4, 2004
299
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www.warpstone.tk
Yeah.. making them hackable seems a good idea.. That is a cool way to get an advantage over the enemy.. But: if the enemy gets away with an artifact there is no way you will ever find him again if you have to hack it first.. making em hackable rules out any sort of mid-air fight..

I think it shouldnt be a traditional medieval catapult, but rather some sort of cannon with an entrance on the back... (and another player needed to fire the "projectile"/victim.. ;)) And a lot of steam coming out when it fires..

Or the catapult could be aimable.. Some kind of control panel on the outside of the cannon to aim it to where you want to go.. Like a turret with human ammo :D Maybe switching between set points, or only rotating left/right..

And that would give a solution to the hack problem too: Only the team that controls the steamcannon can aim it.. the other team can just use it to go wherever the other team has aimed it..
 

Anathema-

...because we're NOT free
Oct 19, 2003
386
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Why not be hackable?

Imagine a large door that splits the map in two that has to be hacked. Someone is running away with your artifact and runs through the door. Do you have any hope of getting that artifact back, espically if you're solo?
 

mrpirate

WTFLOL
Jan 21, 2004
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Ontario, Canada
Maybe the catapult could be made as a vehicle, although I don't know what the UnrealEditor is capable of. I just think it'd kick ass to drive around and fling rocks at the enemy.
 

Andr01d

yeah right...
Jan 4, 2004
299
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www.warpstone.tk
Eeh.. this thread started with ideas for a catapult designed to fire players.. not rocks..

I made a little design (no i did not spend much time on it :D)
steamcannon.bmp


The grey thing on the back would be the entrance.. Then there should be an RC sphere somewhere else (near) from where you can aim the cannon.. (if it is under your control)
The other team can enter it.. but it cant steer it.. so that is a disadvantage, depending on where the gun is aimed...
And it gives a little risk because you dont know where you are going to land.. even the team that controls it can never exactly know where they are going to land.. unless you enable the controlling player to shoot a camera, that follows the path that the "projectiles" will follow too..
 
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Gumby

Pretty in Pink!
Feb 29, 2004
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A long long way from home...
I expect -->> this <<-- may have some help to do this. It seems like quite an inventive idea really!

Maybe the giant turrets from Rampant could be used - something like: instead of going inside the sphere aiming bit, you are teleported inside the chamber and can then aim and launch yourself into oblivion.

Would be cool if you were fired in 3rd person and then it zooms into the back of your head and you can see 1st person again... :)

Maybe it could be done for UTXMP as seen as U2xmp's days are now pretty limited it seems... :(
 
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