UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1330 MHz with 1023MB RAM
Video: RADEON 7000 SERIES (6451)
General protection fault!
History: APawn:rocess-Hit-Wall (spaced to bypass the language filter) <- APawn:hysFalling <- APawn:erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Abandoned Heights <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I get this on JB-Heights when I'm playing a local game. Usually there's heavy fire around the jail area and it's often shortly after a release.
I'm running UT2004 3236 build and JB SP A
I have noticed the bug in the 3204 build as well.
I don't know if the problem is map or engine specific.
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1330 MHz with 1023MB RAM
Video: RADEON 7000 SERIES (6451)
General protection fault!
History: APawn:rocess-Hit-Wall (spaced to bypass the language filter) <- APawn:hysFalling <- APawn:erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Abandoned Heights <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I get this on JB-Heights when I'm playing a local game. Usually there's heavy fire around the jail area and it's often shortly after a release.
I'm running UT2004 3236 build and JB SP A
I have noticed the bug in the 3204 build as well.
I don't know if the problem is map or engine specific.
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