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Crash bug on JB-Heights

Discussion in 'Jailbreak Support' started by Torinir, Jul 5, 2004.

  1. Torinir

    Torinir New Member

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    UT2004 Build UT2004_Patch_[2004-06-11_16.51]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1330 MHz with 1023MB RAM
    Video: RADEON 7000 SERIES (6451)

    General protection fault!

    History: APawn::process-Hit-Wall (spaced to bypass the language filter) <- APawn::physFalling <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Abandoned Heights <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

    I get this on JB-Heights when I'm playing a local game. Usually there's heavy fire around the jail area and it's often shortly after a release.

    I'm running UT2004 3236 build and JB SP A

    I have noticed the bug in the 3204 build as well.

    I don't know if the problem is map or engine specific.
     
    Last edited: Jul 5, 2004
  2. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    I guess its a code problem that is just more noticeable on JB-Heights because there's often a lot of falling around the jails. But I wouldn't know, I'm not a coder :p
     
  3. Mychaeel

    Mychaeel New Member

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    I even suspect it's an engine bug that's only triggered by something in that map. Sorry. :hmm:

    ...and it dimly reminds me of a similar problem in some UTJB maps that had a lot of falling...
     
  4. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    I know - scarey isn't it!
     
  5. Jrubzjeknf

    Jrubzjeknf Registered Coder

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    when did you get it? When you were just walking around? Or do you have to be in a specific place?
     

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