Counter Strike Mod lookalike

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

disturbed

New Member
Nov 10, 1999
404
0
0
www.research-center.org
Darkilege: I agree. In history there've been a few cases of mass ethnic-cleansing, but what I don't get is why nobody's tried to rid the world of idiots.

... and now a more serious note for trooper: The reason everyone jumped on DJINN is because there have been many posts just like this one that don't provide any constructive feedback and are just a waste of time.

------------------
Jon Merriman
The Research Center
http://www.research-center.org/
 

Wolfn2it

New Member
Feb 3, 2000
138
0
0
users.uswest.net
just my little 2 cents again:
Troop3r you have been on the board for what- a week? ok this idea that came up is like the 35th time Ive seen it alone. People have been making the same suggestions over and over and over..If you could per say look back on a couple of threads you could see the disgruntlment most of us have had. I think mine says I signed up in Feb00 but I have been reading this since Nov of last year. You get someone who reads like last nights thread for the "first time" and thinks to himself "Ive got an idea!!" and submits it. Truefully some of the suggestions are good but most are the same exact ideas that were shot down weeks ago. For example: "POST: New Weapon idea!! Read This!!" and come to find out sure enough- I think we need a crossbow (or some other lame advise) that- if you forgot- NO NEW WEAPONS WILL BE IMPLEMENTED!!!! (like a sign that says TRESSPASSERS WILL BE SHOT!!!!) but anyway youll see... just keep reading.
But CC hey man I AM TUFF (sort of) I NOT ALL TALK GODDAMMIT (maybe a little)!!!

------------------
Kill'em all and let God separte 'em!!!
 

Snakeye

Mk82HD
Jan 28, 2000
1,966
0
36
47
Klagenfurt, Carinthia, Austria
Visit site
I have one little question to all CS fanatics:
Why do you want INF to become CS?
You have CS already - what the hell do you need two of them? What's the difference between CS for HL and CS for UT(if anybody did it..) - why don't you bug the CS team to convert it for UT?

One suggestion to anybody in this MB, especially to the new ones:
Don't swear every three words; We also swear sometimes, but we do not use every sentence the F-word..
I don't know that much about CS - since I have no Internet at home it's rather senseless for me to play it - but I don't think that the whole CS-community is that uneducated..

Snakeye /infopop/emoticons/icon_biggrin.gif

------------------
anything you do can get you killed, including doing nothing
 

DEFkon

Shhh
Dec 23, 1999
1,934
0
36
45
Visit site
I knew something like this would happen eventually. Some makes a First person shoot that uses "real guns", and anyone else that makes a FPS that uses "real guns" automatically is called a copycat clone ect, or is somehow expected to be one.

I think most of the people that come to these boards asking for CS on UT are the people that bought UT cause of the great AI in the bots... I myself can't stand playing with less than a network connection, so you'll rarely see my playing half-life ect for the single player stuff. Heck i've been wishing for the longest time that the guys over at CS made the weapons available in the SP game, cause playing CS with 2 players pretty much sucks arse.

but anyhow. INF isn't, i repeat isn't trying to be a clone of CS. In fact if anything i think it's trying to be as different as it can, while still being in the same sub-genera. We'll have to wait and see what version 3.0 is before making any judgments though. (however it's my personal feeling that by the time INF hits 3.0 CS will be around Beta 8 and maybe even Team fortress will be out.)

as for people on this board being jerks, i think that was mostly just me... which is ok, cause i'm a jerk anyhow. :p hehehe so don't go blaming the rest of the board on my account.
 

Corin

New Member
Jan 26, 2000
179
0
0
San Jose, CA
Visit site
Iy may be regrettable but the reason we don't kill idiots in this world is cause it's wrong.

Plus who says he is an idiot? Who gets to decide? I hope you all are in MENSA if you want to decide who gets to die and who gets to live. Then maybe it would dawn on you that killing all the idiots would only leave insane people to run our planet.

But anyway, I doubt you would really try to kill somebody because he is an idiot. The real problem is that thinking and posting it makes you look like some kind of sicko.
 
And yes, I must relieve myself on this board, too!
(hey!!What the f**k are you thinking? ;-) ).
Honestly, CS seems to be a nice game, but ...sorry, I've forgotten what I wanted to say... Oh, there it is again...
Damn!
Although I now make a complete fool of myself, there is one thing I'd definitely like to add. CS has stretched gameplay to the very edge of ridiculous perfectionism (I still think hit people perform some sort of dance) but is great fun to play. Only personal experience keeps me away from playing it.But INF is better becourse of the different game types, better maps, more fun, realistic weapons (I simply like to have more available when "besieged"...),better engine (!!!), and the people (that is you, guys!) who actually stand in for one another.
(WHY is there no one playing on the SOB's servers,huh? We should have meeting-rooms...)
etc.
Right that is it for now.
--Ephexis--
PS
nosmiley.gif
am NOT (extremely bold printed) a bloody freak!
PSS
blue.gif
nd I am not on drugs either.
:)
cu
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
1,758
0
0
43
Ottawa, Ontario
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
1,758
0
0
43
Ottawa, Ontario
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
1,758
0
0
43
Ottawa, Ontario
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
1,758
0
0
43
Ottawa, Ontario
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)
 

Mr. T

New Member
Feb 20, 2000
608
0
0
Visit site
In CS you are out of the game and put in ghost mode when you die. Which forces you to become a spectator to whatever happens to the rest of your team, until the next round. This is clearly the best aspect of the game, but some hardcore DMers don't like it. They prefer constant action and no waiting around until the next round. I like CS, but I prefer detailed realism over ACTION. I think I just respect it more. Same way with movies. I enjoy the entertainment value of action craziness a lot, but I have a higher respect for movies that painstakingly capture realistic detail. I just think it's more impressive to me, and I think that's the feeling all inf followers have. A sense of respect for a mod that's trying to capture that realism, as best it can.
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
1,758
0
0
43
Ottawa, Ontario
I liked that feature in AQ2 as well. I really don't care if hardcore DM'ers don't like that thought. I like death matching as much as the next guy, but sometimes I just want a more cerebral experience. If I wanted DM, I'd stick to my rocket launchers and miniguns and enforcers. Not being able to respawn not only adds some realism to it, but it makes it much more tactical. Now you have to watch your buddy's back, because if he dies, you're one man short, period. Now you have to be careful what actions you take, because even though a redeemer suicide may have been a brilliant way to gain 6 kills and only lose 1, if you do that, those will be the only 6 kills you'd get. I like that idea that the ghost can observe everything, and chat with other ghosts. Keeps them entertained if the match starts getting drawn out.