RA:UT's lack of self damage made it mad gimmicky to me. It was a fun warm up, but I couldn't get into it beyond that. That and the slower weapon switch, really didn't benefit as much for spawning loaded, or the NI (No Items) game play.
Did you play any WAR? I though WAR was superior to ONS in almost every way.
The majority are just pubbin'. If they get confused and angry they leave and the game fails. If you switch it to just killing the enemy everyone will get how to play it instead of trying to figure out the specific rules of orbs, nodes and cores.
I couldn't have said it better myself. Since this is not only a new UT but also a free game, it will attract many new players. And I'd rather not have those players spread out over all sorts of completely different gametypes which ends up in communities that are barely connected (or not at all). They'll know those game modes are coming, and with any luck they'll stick around once mappers start to contribute community maps.DM, TDM, CTF, TAM. Everything else should wait for later.