If anyone has seen Aliens vs Predator the movie, they will get the jist of what I am trying to describe .
How about a temple perhaps not too diff from Omni's Temple, that has hack panels which.....
.....which...
lol... this is the cool part....
Re-configure the WHOLE BLOOMIN map strategically by moving whole walls, closing hallways by pinching the floor AND ceiling together and thereby changing the "strategy requirements" of the map. Anyone caught in a clampin'-shut hallway could be squished and a texture of a flattened player (all 3 classes can have like 4 or 5 squished images lol - randomly - or appropriately selected for depending on last pose of character, color and class) that remain on walls & floors where they were smashed hahaha...
Just a few things changing would be cool... there could be a central room with 2 primary entrances. the central room could be made to rotate 90 degrees like those weird old bridges that spun around to let tall boats go thru (as well as prevent traffic from being able to use the bridge)... when swung 90 degrees the primary entrances connect to completely different corridors etc not accessible when map is in alternate configuration.
Perhaps floor plans like a maze, which will re-configure the maze by moving different "wall modules" up while moving others down to re-configure the maze, such that 1 map could be any number of maps in one. modular wall pieces could be square columns which raise or lower.
The idea being that you can't just assume you know the way to either base from wherever you are at a given moment, because what may have been a room is now a hallway...
Go watch Aliens vs Predator... and see how the temple they are battling in re-configures itself... THAT is what I am talking about lol..
A cool "given" for such a map is that when the panel that changed the map gets activated, the only way to change it back is to find another hack panel in a completely different location. That way no 1 place is always strategically best.
OOOOooo OO oOOOOO.... and and and... .how about "movers" that do cool damage... like... (in the old movies or cartoons lol)... a giant swinging axe-blade lol... which can be made to stop or start by hacking something. haha... and trigger stones in the floor that cause arrows to shoot out of the wall or large plungers to shoot out of the wall and smash the guy against the adjacent wall leaving that flattened gory image stuck to the wall.... Well.. it would be ok if the image didn't any longer resemble an actual player and was just a mess of appropriate colored armor and guts
I'm talkin FREAKED out Temple action mangs!!! hahaha....
Now... if only I knew the first thing about editing maps :-( I would definately do this myself just to see that it gets done.
How about a temple perhaps not too diff from Omni's Temple, that has hack panels which.....
.....which...
lol... this is the cool part....
Re-configure the WHOLE BLOOMIN map strategically by moving whole walls, closing hallways by pinching the floor AND ceiling together and thereby changing the "strategy requirements" of the map. Anyone caught in a clampin'-shut hallway could be squished and a texture of a flattened player (all 3 classes can have like 4 or 5 squished images lol - randomly - or appropriately selected for depending on last pose of character, color and class) that remain on walls & floors where they were smashed hahaha...
Just a few things changing would be cool... there could be a central room with 2 primary entrances. the central room could be made to rotate 90 degrees like those weird old bridges that spun around to let tall boats go thru (as well as prevent traffic from being able to use the bridge)... when swung 90 degrees the primary entrances connect to completely different corridors etc not accessible when map is in alternate configuration.
Perhaps floor plans like a maze, which will re-configure the maze by moving different "wall modules" up while moving others down to re-configure the maze, such that 1 map could be any number of maps in one. modular wall pieces could be square columns which raise or lower.
The idea being that you can't just assume you know the way to either base from wherever you are at a given moment, because what may have been a room is now a hallway...
Go watch Aliens vs Predator... and see how the temple they are battling in re-configures itself... THAT is what I am talking about lol..
A cool "given" for such a map is that when the panel that changed the map gets activated, the only way to change it back is to find another hack panel in a completely different location. That way no 1 place is always strategically best.
OOOOooo OO oOOOOO.... and and and... .how about "movers" that do cool damage... like... (in the old movies or cartoons lol)... a giant swinging axe-blade lol... which can be made to stop or start by hacking something. haha... and trigger stones in the floor that cause arrows to shoot out of the wall or large plungers to shoot out of the wall and smash the guy against the adjacent wall leaving that flattened gory image stuck to the wall.... Well.. it would be ok if the image didn't any longer resemble an actual player and was just a mess of appropriate colored armor and guts
I'm talkin FREAKED out Temple action mangs!!! hahaha....
Now... if only I knew the first thing about editing maps :-( I would definately do this myself just to see that it gets done.