Since .t3ds are ascii text, it's pretty easy to read them and so you it should be easy enough to write a converter, if you know the file format you want.
I'm trying to write a converter for .t3d files into my own engine, so I can use UnrealEd to make levels for it, but I can't figure out the texture co-ords part on each polygon. No-one else seems to, either, or maybe my posts are just invisible...
I don't suppose you know how they work, do you?
