The sprinting speed is insane.
zigzagging is a meathod for escaping snipers, not a cqb tactic.
IRL, running in plain view of a firing gun gets you the death penalty almost instantly.
in here, guys have been charging firing squads, and winning.
case in point:
tonight on the cuba map. me and two players were kneeling in an exit tunnel trying to break out.
we see a guy approach. we all opened fire about the same time.(two sigs and an m-16 best I can recall)
a split second later, we're all dead and hes blasting down the hallway.
a few games later on another server, azteca lite:
I saw a guy approaching me unaware I was sniping from about 100m or so uphill.
prone, I opened fire with an acoged sig in semi mode. he charges
a moment later hes literaly on top of me, takes out my spotter and caps me with a handgun.
I dont mind when players take the extreme risk of knowingly exposing themselves to weapons fire. war often requires a bit of audacity.
but this situation has happened to me on so many maps over so many game nights, its apparent that by running down the breach of attacking players they risk nothing.
ideally there should be more shooting and less death per clip of ammo, and all the nuances of running affecting aim should be built in eventualy.
but Im to the point where the "'I dont care how, just fix it'" attitude suits me just fine.
the sooner its fixed the better.