Oh yes. Back to topic.
I´ve never used concussion jumping mainly because it´s plain stupid "feature" and there´s not much demand for it. I play it slow and fat but I still usually get to the top 3 scores. No thanks, we don´t need concussion jumping. Shooting yourself to compensate lacking speed and dexterity doesn´t sound like solution nor balancing to me.
If gunner is going to be tweaked, do following. Add grenade launcher possibility to adjust shooting power. A simple system like there is in Worms series: The longer you hold key down, the further you lob the nade. Grens shouldn´t also blow up so soon after firing. Really long distance bombing is pretty impossible now.
Edit: + improve the quality of physics modelling with grenades. They should be able to roll on the ground and bounce more predictably.
I´ve never used concussion jumping mainly because it´s plain stupid "feature" and there´s not much demand for it. I play it slow and fat but I still usually get to the top 3 scores. No thanks, we don´t need concussion jumping. Shooting yourself to compensate lacking speed and dexterity doesn´t sound like solution nor balancing to me.
If gunner is going to be tweaked, do following. Add grenade launcher possibility to adjust shooting power. A simple system like there is in Worms series: The longer you hold key down, the further you lob the nade. Grens shouldn´t also blow up so soon after firing. Really long distance bombing is pretty impossible now.
Edit: + improve the quality of physics modelling with grenades. They should be able to roll on the ground and bounce more predictably.
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