A couple of comments about what's changed,
1) Distance - definitely a lot less.
2) Speed - definitely a lot less.
3) Damage - always 15 health no matter how you do it,
4) Blindness - lasts for 3-4 seconds when you land.
5) Use in game - none.
I think that there needs to be a working algorithm for the cj damage that is different according to the trajectory that you take off. A lot of times in u2xmp, if you did it right on a FLAT surface, you would loose about 3 health health and about 15 shield - that's the best and I get that often. To do this, sprint, double tap forward (dodge forward), aim down and alt fire (3), boost jump in mid jump or so. This trajectory was as close to being parallel to the ground as you could be.
Dodge forward without sprint would give you higher jump, shorter distance with 10 health and about 20 shield loss.
Sprint with it, 15 health damage, even higher jump, and shorter distance with about 35 health loss.
Walk with it, 20 health, 50 shield.
In it's current incarnation, concussion jumping really has no role in the game. If this is what FMI wanted to do, then that's fine - but it really has absolutely no role. I would never use it although I COULD use it.
I've raced a ranger with cj across lowlands, and couldn't catch up he reached the node as I was coming up to the base off the midfield.
I think the speed and distance need to be increased very slightly maybe 5 to 10% with damage algorithm as above - if it is to be used in game play anyhow. Otherwise, it's fine for sh!ts and giggles for now.
1) Distance - definitely a lot less.
2) Speed - definitely a lot less.
3) Damage - always 15 health no matter how you do it,
4) Blindness - lasts for 3-4 seconds when you land.
5) Use in game - none.
I think that there needs to be a working algorithm for the cj damage that is different according to the trajectory that you take off. A lot of times in u2xmp, if you did it right on a FLAT surface, you would loose about 3 health health and about 15 shield - that's the best and I get that often. To do this, sprint, double tap forward (dodge forward), aim down and alt fire (3), boost jump in mid jump or so. This trajectory was as close to being parallel to the ground as you could be.
Dodge forward without sprint would give you higher jump, shorter distance with 10 health and about 20 shield loss.
Sprint with it, 15 health damage, even higher jump, and shorter distance with about 35 health loss.
Walk with it, 20 health, 50 shield.
In it's current incarnation, concussion jumping really has no role in the game. If this is what FMI wanted to do, then that's fine - but it really has absolutely no role. I would never use it although I COULD use it.
I've raced a ranger with cj across lowlands, and couldn't catch up he reached the node as I was coming up to the base off the midfield.
I think the speed and distance need to be increased very slightly maybe 5 to 10% with damage algorithm as above - if it is to be used in game play anyhow. Otherwise, it's fine for sh!ts and giggles for now.
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