I've been working with my modeling program and have sucessfully imported dxf models into UT, and wanted to try to import one of the models as an object rather than a brush. I exported the model from my prog as a *.3ds file and ran 3ds2urn and it sucessfully created the models ans classes folders with the associated files.
I've tried various approaches and have yet to sucessfully import the model to view in UnrealEd. After moving the files to the system directory and putting the models and pcx textures in subdirectories I loaded the script and compiled it from within UnrealEd. It created a *.u file, butthe model was not there(could not view it from within the mesh viewer). I also tried compiling it with "ucc make" but that did not do anything with my script (not sure if I edited the Unreal.ini file properly).
I really would appreciate any help that could be steered my way. I just want be able to sucessfully import the mesh. Thanks.
I've tried various approaches and have yet to sucessfully import the model to view in UnrealEd. After moving the files to the system directory and putting the models and pcx textures in subdirectories I loaded the script and compiled it from within UnrealEd. It created a *.u file, butthe model was not there(could not view it from within the mesh viewer). I also tried compiling it with "ucc make" but that did not do anything with my script (not sure if I edited the Unreal.ini file properly).
I really would appreciate any help that could be steered my way. I just want be able to sucessfully import the mesh. Thanks.