Hello Sirs,
I'm a student, actually working on a project about game scenarization. My laboratory developped recently a system to make dynamic evolutions of a game while it's active : in simple terms, we have a system that analyse the current situation of a game, and can create modifications (as locking doors, or spawn bots) if it seems required (for example to adapt to the player's behavior).
I'm currently studying the possibility to make our programs working with Unreal runtime : the purpose is to design levels with Unreal Runtime and to direct the evolution of the game with our own program. the main question is to know if it is possible to make a communication between these programs. Our own can send and receive messages for this bur we don't know if Unreal Runtime can manage this, and how.
I've searched for some time on this problem, but I didn't find documentation on this point. So I ask you if you know something about that.
Thanks for answering me.
Lazarre
I'm a student, actually working on a project about game scenarization. My laboratory developped recently a system to make dynamic evolutions of a game while it's active : in simple terms, we have a system that analyse the current situation of a game, and can create modifications (as locking doors, or spawn bots) if it seems required (for example to adapt to the player's behavior).
I'm currently studying the possibility to make our programs working with Unreal runtime : the purpose is to design levels with Unreal Runtime and to direct the evolution of the game with our own program. the main question is to know if it is possible to make a communication between these programs. Our own can send and receive messages for this bur we don't know if Unreal Runtime can manage this, and how.
I've searched for some time on this problem, but I didn't find documentation on this point. So I ask you if you know something about that.
Thanks for answering me.
Lazarre