Comments on the E3 UT2007 video footge

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Vedanth Salian

New Member
Apr 4, 2005
23
0
0
I think we had enough of a discussion on Reload feature. Lets go to other points of my post to see whats you guys opinion? The things are the feel, weapon models, vehicle models etc etc. It has been great chatting with you guys to know your tastes.
 
Conquest is gonna be tactical enough. Onslaught will be more tactical. Good for me. Weapons... yeah. The Shock Rifle is really cheesy. The rocket launcher needs a bit of a makeover, it looks like a bundle of wires and lights, not explosives! Flak cannon projectiles are still like small comets. I really don't like the goddamn light-trails.
Vehicles? Manta looks great. I want to drive that thing around. Scorpion? Hell, now it's got bumper blades, and is smaller. I like that there is a smaller vehicle. More ability to manouver. Raptor is the same, but wings are turned upside down. Cool? Err... But it's projectiles look really cool. INCOMING! Goliath is still a hellbringer. Direct hit and everyone/thing is blown to smithereens.
All from me!
 

edhe

..dadhe..
Jun 12, 2000
3,284
0
0
44
Scotland
www.clanci.net
Player weapons will develop over time. Like they've been saying it's early in the dev and they've only just ported 2k4 gametypes & stuff into the 2k7 engine and are 1/4 through the dev cycle.

There's going to be a world of change yet.
 

Vedanth Salian

New Member
Apr 4, 2005
23
0
0
My main concern is the Scorpion. It looks like a kart reacing car. The whole feel changes when you have a bigger model that is equal to the players height. Look at the Halo 2 Warthog (Its equal to the players height) & Half Life 2 hollow jeep (Its equal to the players height) What it does is actually does is you get the feeling your getting into a car rather than this kart. I would also like quick animation of the player getting into the vehicle. It wuld be fun.
 

moonflyer

Member
Jun 2, 2003
402
0
16
Shanghai,China
lichong.blogbus.com
Selerox said:
Sorry, but that's crap. People don't play UT for "tactical play", they play it for action. It's the reason I play UT, and the reason many other people play UT. We don't want a slow, dull game, we don't want "tactical depth". We want action. We want speed. "Tactical gameplay" doesn't give us that. I don't mind that style of gameplay, but not in UT. Never in UT.

The day UT goes "tactical" is the day I quit playing UT.

:)
+1 !!!!!!!!!!!!!!!!
 

BooGiTyBoY

The ImPaCt-DaMpeNeD BooGeRaToR
I'm with Sel and Moon on this. Unreal was always a "fun" game to me. If I wanted to be "competetive" and play "tactically" I would have played more quake3.
One of the reasons 2k4 to me is less enjoyable in the "old" gamemodes (DM, CTF, TDM) is it's stress on competetiveness. They took out the ripper because it was "to noob and spammy" yet it was GOD DAMN FUN to play with and one of the things that made it stand out from other fps games.

They need to re-institute stuff like that.
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
reload feature, limited weapon carrying ability...

If that ever gets part of the UT games, and it never will, hopefully.. I won't give a damn about any future UT title anymore. It can go to hell as far as I'm care...

Oh, the pure horror :-/
 

FireCrack

New Member
May 25, 2004
238
0
0
As i said in my previous post reloading is a game balance mechanism. To add realoads you'd totaly have to redo everything else to keep the game fun.
 

Agent_5

Replica?
Jan 24, 2004
1,140
0
36
38
UT
Speaking of E3 videos, where's all the goodies spiney was supposed to have from this years E3? All I see is the interview with Steve Polge. :(
 

Vedanth Salian

New Member
Apr 4, 2005
23
0
0
Common guys lets abandon talking on the reload feature. Its getting lame with 'I dont want reload feature' without going into more specifics. See the main post (i.e post 1) and give your comments on other points I wrote about. The points are about other features seen in the G4TV E3 video.
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Vedanth Salian said:
Common guys lets abandon talking on the reload feature. Its getting lame with 'I dont want reload feature' without going into more specifics.

You want specifics? ok.

RELOAD FEATURE WOULD BE VERY BORING FOR ANY UT GAME. VERY VERY VERY VERY VERY VERY VERY VERY BORING.
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
The one weapon which reloads, the one I know about, is the automag from Unreal.
And to be quite honest, I hate it.

I play a lot of UT co-op. Unfortunately, most maps have the automag instead of the enforcer (although you can configure it in oldskool settings and replace the automag by the enforcer. Though online you'll hardly encounter that, and it probably wouldn't be such a good idea.. maybe not).

At least with the enforcer you can shoot, shoot, shoot, shoot and not worry about that irritating reloading feature.