INF can never be 100% realistic. Not with the unreal engine anyway. I think what INF is all about is combining realism with fun. Yeah, I should go play SF and TO blah blah blah. See, the thing is, on public servers, nobody knows what anybody is doing. I may "hang" with a few people, but there's always somebody running off doing their own thing. That's the guy who I shoot, or end up getting shot by. I think near camos should be reserved for clan matches. Those guys seem to know what everybody is doing, and seem to have some sort of game plan. But it's not that big of a deal. I only have camo problems on a few maps. Most of the camos are different enough to prevent any problems.
Jaymian