So I'm in my first semester, second year, at Loyalist College in Ontario. It's a general animation course, but we were asked to select a specialization to work on for a group project, I selected game.
So our college uses UDK as it's level design platform (Switching from a Hammer/UDK fusion last year) and we were told to design a pitch for a game, characters, etc and then try to have the game modled and coded by the end of the second semester.
Our game is planned out to be a sort of Tower Defense type game, but more in the vein of Plants Vs. Zombies, but in the respect that you'd have a point where you're defense and a point where you're offense at the same time.
Fixed camera angle, basic pathing (one direction), only a few units with basic behaviors for each team.
I'm wondering if anyone can point me in the direction of some good material to read, or watch, to help me figure out the best way to make this work with the level builder and Kismet coding.
Any help would be appreciated. This project doesn't equate to pass or fail, but it would be awesome for a demo reel, and I'd love to learn about what UDK can do beyond first person gaming.
So our college uses UDK as it's level design platform (Switching from a Hammer/UDK fusion last year) and we were told to design a pitch for a game, characters, etc and then try to have the game modled and coded by the end of the second semester.
Our game is planned out to be a sort of Tower Defense type game, but more in the vein of Plants Vs. Zombies, but in the respect that you'd have a point where you're defense and a point where you're offense at the same time.
Fixed camera angle, basic pathing (one direction), only a few units with basic behaviors for each team.
I'm wondering if anyone can point me in the direction of some good material to read, or watch, to help me figure out the best way to make this work with the level builder and Kismet coding.
Any help would be appreciated. This project doesn't equate to pass or fail, but it would be awesome for a demo reel, and I'd love to learn about what UDK can do beyond first person gaming.