Most people like of INF that it doesn't come with classes that YOU can choose what you want, but what is the prize?
A weak Minimi, weak scopes, weak nades to name three. If the weapons would be more realistic everyone would run around with scoped weapons or with the Minimi, because those weapons ARE strong. INF is about groups fighting each other, groups contain around 8-12 memebers in general. Each group has at least on MG and the MG is the heart of the group. It is the strongest weapon (so the first target for an enemy) of the group, one MG has around the firepower (depends on the scenario) of an whole group without a MG.
Btw. IIRC only the commander of a group has the M203 in the US Army (not considering Special Units).
Now imagine the MGs would be stronger (suppressive fire would work ...) in INF. Everyone would use one as everyone would use scoped weapons. That's not the target of INF. So I think the developers have to decide for the future if they want a balanced system as it is now - every weapon, I mean ARs and MGs, is the same beside the backdraw and the aiming - or if they want a real system - über weapons but classes.
I don't ask you developers to make a classed base game I just think that you should consider it, that you should maybe test it as mutator or something like that.
A weak Minimi, weak scopes, weak nades to name three. If the weapons would be more realistic everyone would run around with scoped weapons or with the Minimi, because those weapons ARE strong. INF is about groups fighting each other, groups contain around 8-12 memebers in general. Each group has at least on MG and the MG is the heart of the group. It is the strongest weapon (so the first target for an enemy) of the group, one MG has around the firepower (depends on the scenario) of an whole group without a MG.
Btw. IIRC only the commander of a group has the M203 in the US Army (not considering Special Units).
Now imagine the MGs would be stronger (suppressive fire would work ...) in INF. Everyone would use one as everyone would use scoped weapons. That's not the target of INF. So I think the developers have to decide for the future if they want a balanced system as it is now - every weapon, I mean ARs and MGs, is the same beside the backdraw and the aiming - or if they want a real system - über weapons but classes.
I don't ask you developers to make a classed base game I just think that you should consider it, that you should maybe test it as mutator or something like that.
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