I'm creating a circular room with a circular hallway surrounding it, seperated by hallways to and fro. Unfotunately the circular hallway freaks out and does not show the floor in places, in other places you can see the floor, but fall through. And in other places the geometry is off.
The circular hallway has flat areas, areas with gentle slopes, and areas with straight drops. I've tried a straight tube with added geometry, a single clean subtracted cylinder (vertexes manipulated for height).
Any ideas? What am I doing that is making it freak?
Thanks.
The circular hallway has flat areas, areas with gentle slopes, and areas with straight drops. I've tried a straight tube with added geometry, a single clean subtracted cylinder (vertexes manipulated for height).
Any ideas? What am I doing that is making it freak?
Thanks.