If anyone is still around here...
I managed to compile Chris Dohnal's OpenGLDrv for Linux.
I unfortunatly had to disable SSE support, UT for linux is compiled with and older version of gcc that doesn't support it, so I had to stick to that.
Besides that, I disabled some debugging code, which probably won't concern any of you. Basically all the problems Chris describes at the bottom of his page.
You can find it here.
For reference, my OpenGLDrv section looks like this:
(You can find a description for these also at Chris' settings page)
[edit] "BufferTileQuads=True" - seems to cause artifacts all over the place here, just FYI; switched it off above.
I managed to compile Chris Dohnal's OpenGLDrv for Linux.
I unfortunatly had to disable SSE support, UT for linux is compiled with and older version of gcc that doesn't support it, so I had to stick to that.
Besides that, I disabled some debugging code, which probably won't concern any of you. Basically all the problems Chris describes at the bottom of his page.
You can find it here.
For reference, my OpenGLDrv section looks like this:
(You can find a description for these also at Chris' settings page)
Code:
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=True
UseModulatedGamma=True
MinDepthBits=16
ShareLists=False
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseTrilinear=True
AlwaysMipmap=False
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=8
UseS3TC=True
NoMaskedS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=0.000000
UseTNT=False
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePrecache=True
MaxTMUnits=0
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffset=0.500000
GammaCorrectScreenshots=True
GammaOffsetRed=0.000000
GammaOffsetGreen=0.000000
GammaOffsetBlue=0.000000
OneXBlending=False
RequestHighResolutionZ=True
RefreshRate=0
SwapInterval=1
FrameRateLimit=0
UseAA=True
NumAASamples=4
AAFilterHint=0
UseZTrick=False
MaxLogUOverV=8
MaxLogVOverU=8
MinLogTextureSize=0
MaxLogTextureSize=8
UseCVA=False
UseMultidrawArrays=True
BufferClippedActorTris=True
BufferTileQuads=False
UseSSE=True
UseVertexProgram=False
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailClipping=True
DetailMax=2
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
[edit] "BufferTileQuads=True" - seems to cause artifacts all over the place here, just FYI; switched it off above.
Last edited: