UE3 - UT3 Checkpoints

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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Edmonton, AB
www.dregsld.com
You can set what playerstart to use after you hit a trigger, and disable the previous one. Save/load systems are a bit more complex than that, but you should be able to work with this otherwise. If not you could always try and save an integer value and set a playerstart based on the integer value.