UE3 - UT3 Character shoulders pads problem

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Rav3

New Member
Jun 28, 2010
2
0
0
Almost finished my model for UT3, but when almost everything was done. I found what I got black shoulders in game. So I understand it like Engine don't recognize texture inside my pack but I see texture clearly in preview window. I messed with texture name but look like it doesn't help. Model location in Iron Guard family section and shoulder pad are separated model. Any suggestion how to fix it? :shock:
 

Attachments

  • UT3 2010-06-28 08-00-57-33.jpg
    UT3 2010-06-28 08-00-57-33.jpg
    215.1 KB · Views: 14
  • UT3 2010-06-28 08-02-42-97.jpg
    UT3 2010-06-28 08-02-42-97.jpg
    416.1 KB · Views: 14
  • UT3 2010-06-28 08-03-13-54.jpg
    UT3 2010-06-28 08-03-13-54.jpg
    381.4 KB · Views: 13

Rav3

New Member
Jun 28, 2010
2
0
0
Alright, i found where problem was. Have no idea why but there's ID0 and ID01 was applied on shoulders mesh in 3ds Mat ID was ID01, but unreal look for texture from ID0 channel (if model is separated) how i can understand that. So i just put my texture on ID0 and on ID01 too. Now it work fine, but there's another problem i meet - i got CTF texture and shader with name m_spark_mbody01_vblue and m_spark_mbody01_vred look like everyone saying you just need to name textures like this and it will be fine. I named shaders in that way but engine don't recognize it so when this model on blue team it show red armor anyway. Any ideas?

tpmg.jpg
 
Last edited: