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UE3 - UT3 Character shoulders pads problem

Discussion in 'Modeling & Skinning' started by Rav3, Jun 28, 2010.

  1. Rav3

    Rav3 New Member

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    Almost finished my model for UT3, but when almost everything was done. I found what I got black shoulders in game. So I understand it like Engine don't recognize texture inside my pack but I see texture clearly in preview window. I messed with texture name but look like it doesn't help. Model location in Iron Guard family section and shoulder pad are separated model. Any suggestion how to fix it? :shock:
     

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  2. Rav3

    Rav3 New Member

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    Alright, i found where problem was. Have no idea why but there's ID0 and ID01 was applied on shoulders mesh in 3ds Mat ID was ID01, but unreal look for texture from ID0 channel (if model is separated) how i can understand that. So i just put my texture on ID0 and on ID01 too. Now it work fine, but there's another problem i meet - i got CTF texture and shader with name m_spark_mbody01_vblue and m_spark_mbody01_vred look like everyone saying you just need to name textures like this and it will be fine. I named shaders in that way but engine don't recognize it so when this model on blue team it show red armor anyway. Any ideas?

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    Last edited: Jun 29, 2010

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