I agree. Torlan's problems are to do with map design. If there was another raptor on the central tower, an avril in every locker, and another manta it would be far easier to make comebacks from the base.
As is said it's too easy for the other team to blockade the base.
The thing is that since the game was designed from scratch, it was impossible to say what made a good map. But let's face it -after the game was released, Epic still haven't really grasped things. What posessed them to release primeval as a "demo" map??
Many of titan's maps have been tweaked a lot to allow them to flow; prevent bottlenecks, not allow small events at the start of a game to dominate the flow of the rest of the game -and allow enough transport for each player.
Good maps are initially about vision; then a decent node design; then tweaking after playtesting with a lot of experienced players.
In my mind, the map that is closest to perfect that I've seen is ONS-Ahebban (I'm biased - it ws made by a titan regular.)
It's big enough - but not too massive, has plenty of transport, the core is defendable - and has enough vehichles to stage a comeback. The node layout is inspired; with no bottlenecks; there's a "stonehenge" area where DM ers can run around without being an easy target for vehichles; no nodes can be destroyed from too far away.... It just works.
As is said it's too easy for the other team to blockade the base.
The thing is that since the game was designed from scratch, it was impossible to say what made a good map. But let's face it -after the game was released, Epic still haven't really grasped things. What posessed them to release primeval as a "demo" map??
Many of titan's maps have been tweaked a lot to allow them to flow; prevent bottlenecks, not allow small events at the start of a game to dominate the flow of the rest of the game -and allow enough transport for each player.
Good maps are initially about vision; then a decent node design; then tweaking after playtesting with a lot of experienced players.
In my mind, the map that is closest to perfect that I've seen is ONS-Ahebban (I'm biased - it ws made by a titan regular.)
It's big enough - but not too massive, has plenty of transport, the core is defendable - and has enough vehichles to stage a comeback. The node layout is inspired; with no bottlenecks; there's a "stonehenge" area where DM ers can run around without being an easy target for vehichles; no nodes can be destroyed from too far away.... It just works.
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