Cathode type WIP

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Turret 49

Doomer at heart
Jun 26, 2004
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P-P-P-Posting spree!

Where have you been, UTgirl? Or have you just been busy lately? :lol:
 

Continuum

Lobotomistician
Jul 24, 2005
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Never saw lineage so I guess its a coincedence (spelling can't be right on that).

As for the map its actually not a map (although eventually it could become one) its actually still in 3ds Ive been practicing UV's and experimenting with textures for if I ever decide to make a level as Ive got some ideas of which I know 1 has never been attempted. :)
 

Continuum

Lobotomistician
Jul 24, 2005
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Modeller's thoughts on bones

[EDIT]Never mind I got it working :0[/EDIT]

I was hoping a modeller out there might have a suggestion as to how to properly set up the bones for the wings, right now I have a bone at the tip that links to one at the base, then the base links to the spine of a biped (spine 3) however it seams that no matter what I do to the envelope(s) I get a weird deformation on the small lower wing (pics show what I'm talking about) Anyway if someone has some suggestions on how to do this I'd really appreciate it.

I guess I could link another bone to the wing base and assign its envelope to the small wing but I'm not sure if that would be the best way to do it or not.


Was having trouble with the 2 wing envelopes overlapping with the origional pose so I exported this as a reference pose out of milkshape (wings extended... )


These 2 pics show the deformed little wing (also a bit on the main wing area)
 
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Venuswarrior1221

Where there is the Force there is death.
Feb 4, 2006
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Canada
Any updates, Continuum? I REALLY want to get my sweaty hands on this skin!!

*begs until throat is hoarse and limbs aches*
 

Continuum

Lobotomistician
Jul 24, 2005
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Still struggling with rigging the skeleton (although I think I know what my major problem was now) , but I havn't stopped working on it :)

Hopefully I'll have something to post soon.
 

Continuum

Lobotomistician
Jul 24, 2005
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Actually been a bit busy with a tough quater at school and until a couple hours ago hadn't even worked on this for few weeks. I may try to see if Hide will help but right now my biggest problem is time :(

One good thing is that Ive got a copy of Animating real time game characters (2nd Paul Steed book Ive bought) and have learned a lot from that, both his books are excellent.

Anyway I think once I finish rigging that I'll be able to copy keyframes out of the humanfemale animations and use them since my new rig uses that skeleton (and adds a few new bones for the wings) if it works then that will take a lot of time off for making the animations since I won't have to make every single one of them. :)

sorry its taking so long but I had/have a lot to learn. And school is really taking up a lot more time (at least for the next 6 weeks). I'll keep on working on this in whatever spare time Ive got though.