yeah i've cycled through all the cams before already... one that follows the front left wheel, one that follows the front right wheel, one that goes in the cockpit, etc etc... i actually preferred to use the mouse to manually turn the view than let the follow camera turn for me... i dunno, but it feels too restrictive and claustrophobic, how it shifts to the sides of the car when its rolling about ,its very disorienting like that...also when its skidding, the camera seems to trace a point in front of the car and not on the car itself,and the car quickly drifts out of view during slides and stuff... the point in front of the car is a good idea , like it veers the camera to where the player wants to turn, but its conflicting with this skidding concept that you put into unwheel... maybe, in situations where the driver would fall out of the scorpion, the camera should automatically drop, and then after a delay the car rights itself and the camera resumes following the car... the 'follow' cam is just too stiff behind the car and i cant see jack of where the car is going to go... maybe i can try to play with the fov while im in unwheel using the follow cam
::edit:: ok, a fov setting of 120 is really good with the follow cam... but sometimes it sinks below the terrain or something , no big deal ... much more playable when i have a nice wide view and i see thing that are otherwise offscreen, and it has a 'whoosh' factor when everything zooms in at you like that...
how about like, umm... the camera is still facing in the same direction as it would be now... except, its position is offset horizontally so that the car will always be in the center of the view?how does that sound...tell me if i sound annoying already, cuz ummhh.... i am