Can we do away with the SCREAMING Please??????????????

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Mr. T

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Feb 20, 2000
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Your right Cat. That's very pathetic sound representation ability. No sound volume relationship to distance from source. Am I hearing that right? That's just wrong. Sounds are crucial in developing a realistic environment. That has to be the single biggest problem with this engine from what I can see from a playing perspective. I mean, it's just hard to believe it would be handled so inadequately.

-Mr. T
 

Omega

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Dec 19, 1999
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Have to disagree, the screamings HAVE TO GO!

I guess I have not put across my point very eloquently.

Maybe I'll state it in point form:

1) Screaming is "okay" if it is at an appropriate volume, and at the appropriate time. UT neither has it at an appropriate volume, not at an appropriate time.
a) Proper volume: gun sounds should drown out all screaming. Guns should be very loud and much louder than screams.
b) Proper time: you shoot someone, but that person does not die: he makes a sound representing pain (not necessarily a scream - a groan, really, is enough). When the person dies, he does not make any sound at all.

Reality example: you're shooting someone with a minigun, he makes a faint sound: "uh! uh! err! uh!" with each bullet (but I STRESS the sound is faint compared to the blaring of the minigun).. then with the last bullet he falls SILENTLY. Now this is what REALITY would suggest.

UT version: you're shooting someone with a minigun, he makes no sound at all, then with the last bullet, he lets out a super shriek outdoing the sound of the grenade you just finished him off with.. in other words - TOTALLY STUPID DUH!!!! Fine for an arcade game, but totally stupid for a realistic mod.

2) Because the UT engine does not handle sounds adequately (eg. far off gun sounds cannot be heard, screams are louder than guns) - the ONLY easy solution is to remove the screams or reduce the volume and turn them into groans (so that screaming with the last bullet doesn't seem so stupid, as mentioned in point 1b.

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Conclusion: the screams have to go, because the UT engine handles them stupidly and utterly unrealistically. Realistic games like SWAT3, Rogue Spear, and CounterStrike (CS realistically captures the mood, though damage is unrealistic) do NOT have screams, yet when you play it, they by NO means feel unrealistic - this is because in real-life, as is obvious in any real-life footage of hostages/kidnappers being shot SHOW, people that get shot and die NEVER scream. We instinctively feel it is unrealistic, because we see in real-life what really happens and that creates in us an expectation of what virtual reality should appear - UT Screaming takes a great measure of that virtual reality away.

Yes, people scream in real-life, but they NEVER EVER EVER scream at UT's volume, nor at death like in UT. Therefore the removal or SUBSTANTIAL volume reduction of the screams will GREATLY increase the enjoyment,absorption and mood of a realistic mod like Infiltration.

We all absolutely adore the realistic and loud guns of Counter-Strike right? We all love the game-play of UT right? With Infiltration we CAN have our cake and eat it, IF and ONLY IF we remove/greatly-volume-reduce the screams, simply because UT cannot handle loud guns and if we compensate by increasing our volume, UT screams totally destroys the realistic mood Infiltration hopes to create. This is the SOLE reason why I am picketing so hard to remove the screams, and I hope you Infiltration fans, and ESPECIALLY the Infiltration team will agree with me.

hoping to the end,
AJY

Don't frag me, love me.
 

OICW

Reason & Logic > Religion
ajy is right, soldier would most likely NOT scream. They might groan or cry out in pain but screaming? I don't think so. In real life if u are in a firefight, and u get shot, you probably wouldn't notice it at all (or not as much as u would think.) The reason? Adrenaline is pumping furing firefights. Of course, if a guy got his arm blown off, he probably WOULD notice it and then maybe scream or more likely cry out. Let me give u an example of the being shot and not noticing. This is from "Bravo Two Zero" In it, the ex-SAS commando author recalls how in WW1 a soldier was charging an enemy position and got shot 4 times. He kept running and took the position. After taking and holding the position, the soldier took charge of his wounds. When he did, he died.
 

CoffeyCan

Real Maps Coordinator
a continuum

Lets break this into 2 sections Real life and INF

In real life there is a continuum of wounding, in Black Hawk Down, a ranger that was shot in the leg (bullet entered his femoral artery, a very painful and serious wound) was described as shrieking. In RL their is a continuum of people reactions, from screaming to silence.

In INF and UT though the flaws are clear, the scream when you die someone is to let the shooter know the opponent is dead. This is the same thing is CS, you groan right as you die, so again your opponent knows you are dead. I personally hate the CS wounding sounds, I think that they present the same argument as the UT sounds, only I perfer the 'groan' to the 'scream'. I think that at the very least the scream should be replaced with another sound as you die and the overall volume of that scream is tuned down some. Ideally it would be nice to have something like what ajy said where as you are hit you make a some sort of realistic noise, becuase, again, it would add to gameplay. I have to say that eliminating them altogether, just becuase we dont like the scream is not a good idea, what little it adds to gameplay is to me, better than nothing. However the feasability of all of this is up to Beppo.
CC

RealMaps Site Founder/Coordinator
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
 

Omega

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Dec 19, 1999
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cool.. we're getting somewhere!

All my ranting and raving is paying off, it seemed at first that nobody understood what I said, coz I repeated myself in so many different ways trying to get my first points across!

Okay: screams better than nothing? Well, I again completely disagree. The point is that shrilly noises are extremely torturing to the ears (just like fingernails across a blackboard) - that's why I refuse to play with female models .. In a frag-fest, not only do you hear those shrilly extremely loud shrieks, but they repeat over and over and over again. That means DOUBLE torture.

Either a soft, non-shrilly (and therefore less grating on the eardrums) groan, or nothing at all for me thanks!

Remember the scene in Saving Private Ryan in the last battle when the Nazis were standing on top of the tank (or mounted machine-gun -- I forget), then someone mowed them down with a machine-gun -- they fell almost like skittles and all you could hear were BOOM BOOM BOOM of the heavy machine gun. The scene was utterly realistic, and there were no groans, no screams. See! It can be realistic without noises! (sorry if the mention of such a scene was disturbing to anyone).

cheers mates,
AJ

Don't frag me, love me.
 

CoffeyCan

Real Maps Coordinator
This is getting old; the scene in SPR was a 20mm gun, and they were basically blown up. None of the weaps in INF are that powerful. As much as SPR was realistic, it was after all a movie, and those were actors, as much as they try it is only an imitation of combat. For me, I have to rely on eyewittness accounts, movies are not real, so as much as I like SPR and thought it was real, in the end, I would take Black Hawk Down, Hill 413, The Commandos or any other book about battles. If you want to say that people dont scream when they are shot; fine. I agree that some people dont scream, while its clear and recounted that others do, in all sorts of situations from wounded slightly to wounded severly. I think we need to agree that there is a continuum of responses, its foolish to think otherwise.

As for gameplay, I too hate the female voice and never play with females, but in the end, the male crys add to the gameplay for me. I think we agree that if they can be changed that they should, but if not that we have to agree to disagree. Aint nothing wrong with that. /infopop/emoticons/icon_smile.gif
CC

RealMaps Site Founder/Coordinator
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
 

deathren

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Nov 26, 1999
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Doom headz

(1) Screaming, flying, bloody heads sound like those lost soul thingamadeadsuckers in doom. (remember the burning skulls w/ horns?)

(2) i heard, that if you stab someone in the right place (DA LUNGS) They wont be able to scream. I do not know it that is true or false,m i just thought id mention it.

(3)If you slash someone with a machete or big knife (or sword or sometihin of the like) They might screeeam. but if they are impaled, ther wqont be shreiking. a groan and some blood will do.v if oyu dont like the screaming edit it in the editor! TURN THE SCREAMS OFF! DOH

"Out of darkness,
Out of Mind, Cast down into the halls of the blind!"
-The book of the blind, Game Diablo
 

deathren

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Nov 26, 1999
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Bloooody

People with their intestines blown out by a shotgun would not scream. they would gurgle and die.

I think screaming should be toned down, and have other sounds in too! Groans, gurgles etc.

"Out of darkness,
Out of Mind, Cast down into the halls of the blind!"
-The book of the blind, Game Diablo
 

Galaddin

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maybe screaming should be controlled by the player...
and if any smart ass tries screaming to irritate other ppl, he's gonna give his position away and get his head blown off /infopop/emoticons/icon_smile.gif

It is impossible for the glass to be half full or half empty for you see: there is no glass