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Can somebody please help?

Discussion in 'CHiMERiC' started by Dexter13, Dec 18, 2001.

  1. Dexter13

    Dexter13 The Coding Machine

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    Hi,
    i have created a gun (with code, model, texture, etc.) for U.T, and everything compiles.
    when i summon it in the game nothing appears although i can walk over it, and pick it up. no gun is displayed when i am holding it, but i can still fire.

    does anyone have any ideas as to what i am doing wrong?
     
  2. Lemoni

    Lemoni The Philosapher

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    CHECK MESHES IN DEF PROPS (IN UED RIGHT CLICK WEAPON AND PIC DEF PRPOS(I ABBREAVATED THIS)) TRY PUTTING THE PLAYER MESH IN THESE SETTING IF NOT THERE no garantees i a newby
     
  3. DexterII

    DexterII Overworked

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    Imposter! :D
     
  4. Hunter

    Hunter BeyondUnreal Newsie

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    lol

    couldnt u come up with something orignal?
     
  5. Lemoni

    Lemoni The Philosapher

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    GROOOOWWWLLLLLL, what do u mean inposter?
     
  6. 2COOL4-U

    2COOL4-U New Member

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    The guy who posted named himself Dexter13, so DexterII said Imposter :p
     
  7. Lemoni

    Lemoni The Philosapher

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    oh ok sorry didn't realise , me is a lamo
     
  8. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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  9. 2COOL4-U

    2COOL4-U New Member

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    w00t nice new sig mate!
     
  10. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    Thanks. :D:tup:
    I redesigned my site and thought I'd make a new sig and av at the same time.
     
  11. 2COOL4-U

    2COOL4-U New Member

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    As long as the lego pron is there, I dont' mind :)
     
  12. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    :lol:

    Yep it's still there. ;)
     
  13. 2COOL4-U

    2COOL4-U New Member

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    wweeeeeeeeeeeeeeee :D
     
  14. L0sT(NDS)

    L0sT(NDS) Human Swiss Army Knife

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    Back on topic

    Dex, You might wanna make sure U have a 3rd person mesh set up:

    #exec MESH IMPORT MESH=mymesh3rdIVFILE=MODELS\MyMesh3rd3D_a.3d DATAFILE=MODELS\MyMesh3rd3D_d.3d

    and the following line in UR defaultproperties:

    ThirdPersonMesh=LodMesh'MyPackage.MyMesh3rd'

    (these examples are for Vert based animation, it's relatively the same for skeletal, but I'm assuming UR using vert based)

    on top of that, there are the usual third person animations (I can't say what kind, as I don't know what sort of weapon You're talking about) and texture setup, as every weapon MUST have a third person mesh for it to display properly.

    and if U got the anims set up in fist person, then U probably know how to do UR uscript headers to define it's third person animations as well, or, the third person mesh could be unanimated and just sit there in the player's hand, the point is you MUST define a third person mesh, and any imported Mesh MUST have an animation file attached to it, even if the animation file has no actual animation in it.

    Alos, out of curiosity, U got a link to UR weapon, I'd like to take a look ;)

    //"Thank you for taking the AOL tour, what you WON'T see on your left is the tech support staff..."
     
  15. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    You have to setup 3 different mesh variables in the default properties:
    PlayerViewMesh
    PickupViewMesh
    ThirdPersonMesh

    Self explanatory
     

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