Camping - A legitimate strategy

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yurch

Swinging the clue-by-four
May 21, 2001
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There is a difference in camping a tactical area in the middle of the map and hiding in your spawn.
Holding an area in the middle of the map could help your team, and involves you moving up with them.
Staying in the spawn area only kills the enemies after they have broken through your dead teammates lines.
 

{DA}TNT_$sp00ky

A SPOOK WITH A GUN
if you are the last man and the enemy has got 3/4 team members left ..what to do ? camp in a good spot and try to pick them off..or...stalk the map all alone running the risk of being flanked or if the enemy are teaming getting killed for sure .. personaly i think there are times to camp.......... in the second world war i wounder if they shouted at the enemy "OI STOP CAMPING IT AINT FAIR "... would they have came out and say " SORRY M8 IT WAS'NT VERY SPORTING OF ME":p
 
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McMuffin

The sh¡ttiest Infiltrator
Jul 30, 2000
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that would be funny to see...

fmj-7-s.jpg

CAMPER!!!

anyway... ambushing/sniping requires vigilance, while camping requires only reflexes
 
Aug 3, 2001
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...and that's what i think....

Fact is, as long as there's no incentive that urges a player achieve certain mission (e.g. rescue a hostage/bomb a target) to get his ass in harms way, there's absolutely no reason to get out of your camp spot.

Campers will be around as long as gameplay is restricted to teamdeathmatch.

If enhanced assault is introduced in 2.86 then the teams will have to:

a: Destroy certain targets.
b: Defend certain assets

In this case the defending teams best strategy is to dig in (read:camp) a normal strategy. This offcourse to the frustrations of the attacking team.

in real the situation is simmilar. If u plan a attack, and the enemy knows u are comming. they dig in and await u. The defenders always have the edge. If a company of infantry is well dig in on a hill or mountain, u need a batalion of infantry to kick em off. (the normal procedure is to call an airstrike, but that's not an option in inf :))

How can a balanced game be achieved then? I think the sollution is a timed reinforcement (with a team maximum of respawns) for the attacking force, and none for the defenders. Respawning reinforcement will have gained knowledge off enemy defences and adapt strategy likewise. Defenders will have to change there strategy ass well, because the enemy attacks are adepting. Campers then can make perhaps 1 or 2 kill's max. but would play a role in the outcome of the match.

hollow
 
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J_Evil

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Aug 2, 2001
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quote:
"I think the sollution is a timed reinforcement (with a team maximum of respawns) for the attacking force, and none for the defenders. "

}{ø||ø\/\/|ºøÎ|\| has a really cool idea. It would make any attack and defense map a lot better. I wanted something like that on the beachhead map when i first played it. I dont really play it much anymore cause the defending team always wins. A feature like this would make that map rock. :D