Buoyancy and wind for ut

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DeathAdder

a.k.a. LightBringer
Jul 8, 2001
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north carolina
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Would be cool to code a buoyancy factor for perhaps staticmeshes in water volumes. Would be cool to have a "wind volume" to that can push objects with sails.

Would be cool to have a bay area of water or sound with frigates and clippers and other such old style sail ships with cannons shooting at each other.

Is this possible in ut?
 

Editor_n00b

New Member
Aug 27, 2005
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I dunno, but I've thought about stuff like that in the past...if it's possible, it's way outta my league.
 

N°tAdm¡n

New Member
Dec 14, 2005
16
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actually yeah it is possible lol. pick a static mesh, right click and ADD KARMA. boom, place it in water and open its properties, raise boyancy..

now you just either give it movement in its properties, make it a mover, or TRY(i havnt tested karma with volumes yet) to use a volume with slight gravity along a horizontal axis..

or script a volume that pushes karma