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Buoyancy and wind for ut

Discussion in 'Inspirational ideas' started by DeathAdder, Jun 22, 2005.

  1. DeathAdder

    DeathAdder a.k.a. LightBringer

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    Would be cool to code a buoyancy factor for perhaps staticmeshes in water volumes. Would be cool to have a "wind volume" to that can push objects with sails.

    Would be cool to have a bay area of water or sound with frigates and clippers and other such old style sail ships with cannons shooting at each other.

    Is this possible in ut?
     
  2. Editor_n00b

    Editor_n00b New Member

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    I dunno, but I've thought about stuff like that in the past...if it's possible, it's way outta my league.
     
  3. N°tAdm¡n

    N°tAdm¡n New Member

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    actually yeah it is possible lol. pick a static mesh, right click and ADD KARMA. boom, place it in water and open its properties, raise boyancy..

    now you just either give it movement in its properties, make it a mover, or TRY(i havnt tested karma with volumes yet) to use a volume with slight gravity along a horizontal axis..

    or script a volume that pushes karma
     
  4. mattyd

    mattyd New Member

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    ut3 has wind volumes play dm-gateway with jumpboots and youll see....
     

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